[MAP/FS]SFPD Gates 2
#5

Quote:
Originally Posted by [M
deLux ]
nice

you should add something, that the gates open automatically when a player with a police skin is near
I got PlayerToPoint working, but decided to remove it, I dont know about the cop skins, but ill try and do auto opening

Can you tell me how to include "if is cop" to playertopoint?

Ive never done skin check before, ill look bout and stuff, but and help appriciated.

P.S: Im making 2.1 with some changes:
Slower shutter - Looks way to quick.
Try adding playertopoint, but it will just be for RCON unless i can check skins
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Messages In This Thread
[MAP/FS]SFPD Gates 2 - by Mikep - 23.07.2008, 23:33
Re: [MAP/FS]SFPD Gates 2 - by BogovicH - 24.07.2008, 05:56
Re: [MAP/FS]SFPD Gates 2 - by [D1zZy_vortex] - 24.07.2008, 06:15
Re: [MAP/FS]SFPD Gates 2 - by [M]deLux - 24.07.2008, 08:17
Re: [MAP/FS]SFPD Gates 2 - by Mikep - 24.07.2008, 09:57
Re: [MAP/FS]SFPD Gates 2 - by Vince - 24.07.2008, 13:19
Re: [MAP/FS]SFPD Gates 2 - by Mikep - 24.07.2008, 13:26
Re: [MAP/FS]SFPD Gates 2 - by Rozzie - 24.07.2008, 15:17
Re: [MAP/FS]SFPD Gates 2 - by Mikep - 24.07.2008, 15:19
Re: [MAP/FS]SFPD Gates 2 - by [D1zZy_vortex] - 25.07.2008, 18:57

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