A Question
#3

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Originally Posted by Deskoft
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Well, first of all next time read this...



And to your question, you are able to set a variable per spike strip, "playeridforspike[MAX_SPIKE_STRIP];"...
when the player disconnects you can set it to 0.
that's the buggy method I can imagine, another method for this could be saving the spike strips on a file and hte name of hte users that placed this spike strip, this is ovbiously the less buggy way.
I'm not sure whether this is considered bumping but I fixed the title.
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Name saving stuff - by PCheriyan007 - 05.05.2011, 22:37
Re: A Question - by Deskoft - 05.05.2011, 22:44
Re: A Question - by PCheriyan007 - 05.05.2011, 23:13

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