05.05.2011, 23:13
Quote:
Well, first of all next time read this...
And to your question, you are able to set a variable per spike strip, "playeridforspike[MAX_SPIKE_STRIP];"... when the player disconnects you can set it to 0. that's the buggy method I can imagine, another method for this could be saving the spike strips on a file and hte name of hte users that placed this spike strip, this is ovbiously the less buggy way. |