Laggtest with NPC's - Possible?
#1

Hi,

I have a script on my PC. I scripted that some time ago.
Cause im curious if i'm able to script without lagg, i want to test the lagg on that script.
I figured out i need atleast 10 - 15 players to do that.

I thought up a plan to connect 15 NPC's to replace 15 'real' players, and to use them for this test.
Can I use NPC's in this way? The script isn't using IsPlayerNPC(playerid) checks.

Greetz,
Danny
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Messages In This Thread
Laggtest with NPC's - Possible? - by Danny - 05.05.2011, 08:17
Re: Laggtest with NPC's - Possible? - by o_O - 05.05.2011, 08:23
Re: Laggtest with NPC's - Possible? - by [SFA]SpiRRiT - 05.05.2011, 08:39

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