01.05.2011, 14:54
It was a bug in the "very old" samp server version. But that was corrected.
Also, It's more than obvoius that the "connected player" is the one executing the command, so it shouldn't be checked if it's connected or not.
I guess IsPlayerAdmin is what he wanted instead of IsPlayerConnected.
Also, It's more than obvoius that the "connected player" is the one executing the command, so it shouldn't be checked if it's connected or not.
I guess IsPlayerAdmin is what he wanted instead of IsPlayerConnected.