Timer question
#3

Two years ago, I made a system to check if the player had a crash with their vehicle. I thought a timer per player would do the trick, but it seemed that a loop through all players worked better. Now I'm using y_timers, although I dumped my vehicle crash system.
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Timer question - by [MWR]Blood - 01.05.2011, 12:00
Re: Timer question - by Ash. - 01.05.2011, 12:25
Re: Timer question - by Miguel - 01.05.2011, 12:56

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