27.04.2011, 13:50
Enum:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);
Your code needed an dialogid, so teles_1 is defined as an dialogid now ontop of the script.
Same as teles_2 untill teles_10 ^^
I hope I explained it enough :P
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);
Quote:
ShowPlayerDialog(playerid, TELES_1,DIALOG_STYLE_LIST, "Teleport ", "Cancel");
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Same as teles_2 untill teles_10 ^^
I hope I explained it enough :P