26.04.2011, 11:32 
	
	
	
		He means:
Instead of
I prefer IFs, I use switch only in dialogs and stuff, since it's just abit faster. 
Also, you forgot to put OnPlayerDeath
So if player dies, his spree gets restarted.
EDIT: Nevermind, you reset it in OnPlayerSpawn..
	
	
	
pawn Код:
switch( GetPVarInt( killerid, "kills" ) )
{
case 2: // 2 kills
{
// Stuff here
}
case 3: // 3 kills
{
// stuff here
}
// ETC
}
pawn Код:
if( GetPVarInt( killerid, "kills" ) == 2 )
{
// Stuff here
}
if( GetPVarInt( killerid, "kills" ) == 3 )
{
// Stuff here
}
// ETC
Also, you forgot to put OnPlayerDeath
pawn Код:
SetPVarInt( playerid, "kills", 0 );
EDIT: Nevermind, you reset it in OnPlayerSpawn..

