23.04.2011, 03:29
Look, so I *tried* to make the fightstyle save in the .ini of player. But I get errors in compiling.
Now the fightstyle training dialog :
OnPlayerRegister :
Line 9254
Код:
D:\VERY IMPORTANT STUFF\SA-MP Scripts\EL-RP\gamemodes\el-rp.pwn(9254) : error 001: expected token: ",", but found ";" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
pawn Код:
//Here
if(dialogid == 26) //gym
{
if(response)
{
if(listitem == 0) //normal
{
if(GetPlayerPCash(playerid)>=1)
{
PlayerInfo[playerid][pFightingStyle] = 4;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
if(listitem == 1) //boxing
{
if(GetPlayerPCash(playerid)>=999)
{
PlayerInfo[playerid][pFightingStyle] = 5;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
GivePlayerPCash(playerid, - 1000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
if(listitem == 2) //kung fu
{
if(GetPlayerPCash(playerid)>=999)
{
PlayerInfo[playerid][pFightingStyle] = 6;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
GivePlayerPCash(playerid, - 1000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
if(listitem == 3) //kneehead
{
if(GetPlayerPCash(playerid)>=999)
{
PlayerInfo[playerid][pFightingStyle] = 7;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
GivePlayerPCash(playerid, - 1000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
if(listitem == 4) //grabkick
{
if(GetPlayerPCash(playerid)>=999)
{
PlayerInfo[playerid][pFightingStyle] = 15;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
GivePlayerPCash(playerid, - 1000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
if(listitem == 5) //elbow
{
if(GetPlayerPCash(playerid)>=999)
{
PlayerInfo[playerid][pFightingStyle] = 26;
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
GivePlayerPCash(playerid, - 1000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learnt a new fighting style.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that !");
}
}
}
}
pawn Код:
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string[128];
format(string, sizeof(string), "users/%s.ini", PlayerName(playerid));
if(!dini_Exists(string))
{
dini_Create(string);
dini_Set(string, "Key", password);
dini_IntSet(string, "Cash", PlayerInfo[playerid][pCash]);
dini_IntSet(string, "AdminJailCount", PlayerInfo[playerid][pAjailc]);
dini_IntSet(string, "Account", PlayerInfo[playerid][pAccount]);
dini_IntSet(string, "AdminLevel", PlayerInfo[playerid][pAdmin]);
dini_IntSet(string, "Level", PlayerInfo[playerid][pLevel]);
dini_IntSet(string, "Respect", PlayerInfo[playerid][pExp]);
dini_IntSet(string, "Arrive", PlayerInfo[playerid][pArrive]);
dini_IntSet(string, "UpgradePoints", PlayerInfo[playerid][gPupgrade]);
dini_IntSet(string, "Kills", PlayerInfo[playerid][pKills]);
dini_IntSet(string, "Gun1", PlayerInfo[playerid][pGun1]);
dini_IntSet(string, "Gun2", PlayerInfo[playerid][pGun2]);
dini_IntSet(string, "Gun3", PlayerInfo[playerid][pGun3]);
dini_IntSet(string, "Gun4", PlayerInfo[playerid][pGun4]);
dini_IntSet(string, "Gun5", PlayerInfo[playerid][pGun5]);
dini_IntSet(string, "Gun6", PlayerInfo[playerid][pGun6]);
dini_IntSet(string, "Gun7", PlayerInfo[playerid][pGun7]);
dini_IntSet(string, "Gun8", PlayerInfo[playerid][pGun8]);
dini_IntSet(string, "Gun9", PlayerInfo[playerid][pGun9]);
dini_IntSet(string, "Gun10", PlayerInfo[playerid][pGun10]);
dini_IntSet(string, "Gun11", PlayerInfo[playerid][pGun11]);
dini_IntSet(string, "Gun12", PlayerInfo[playerid][pGun12]);
dini_IntSet(string, "Gun13", PlayerInfo[playerid][pGun13]);
dini_IntSet(string, "Ammo1", PlayerInfo[playerid][pAmmo1]);
dini_IntSet(string, "Ammo2", PlayerInfo[playerid][pAmmo2]);
dini_IntSet(string, "Ammo3", PlayerInfo[playerid][pAmmo3]);
dini_IntSet(string, "Ammo4", PlayerInfo[playerid][pAmmo4]);
dini_IntSet(string, "Ammo5", PlayerInfo[playerid][pAmmo5]);
dini_IntSet(string, "Ammo6", PlayerInfo[playerid][pAmmo6]);
dini_IntSet(string, "Ammo7", PlayerInfo[playerid][pAmmo7]);
dini_IntSet(string, "Ammo8", PlayerInfo[playerid][pAmmo8]);
dini_IntSet(string, "Ammo9", PlayerInfo[playerid][pAmmo9]);
dini_IntSet(string, "Ammo10", PlayerInfo[playerid][pAmmo10]);
dini_IntSet(string, "Ammo11", PlayerInfo[playerid][pAmmo11]);
dini_IntSet(string, "Ammo12", PlayerInfo[playerid][pAmmo12]);
dini_IntSet(string, "Ammo13", PlayerInfo[playerid][pAmmo13]);
dini_FloatSet(string, "pSHealth", PlayerInfo[playerid][pSHealth]);
dini_FloatSet(string, "Health", PlayerInfo[playerid][pHealth]);
dini_FloatSet(string, "Pos_x", PlayerInfo[playerid][pPos_x]);
dini_FloatSet(string, "Pos_y", PlayerInfo[playerid][pPos_y]);
dini_FloatSet(string, "Pos_z", PlayerInfo[playerid][pPos_z]);
dini_IntSet(string, "Int", PlayerInfo[playerid][pInt]);
dini_IntSet(string, "Local", PlayerInfo[playerid][pLocal]);
dini_IntSet(string, "Team", PlayerInfo[playerid][pTeam]);
dini_IntSet(string, "Char", PlayerInfo[playerid][pModel]);
dini_IntSet(string, "PhoneNr", PlayerInfo[playerid][pPnumber]);
dini_IntSet(string, "House", PlayerInfo[playerid][pHousekey]);
dini_IntSet(string, "Bizz", PlayerInfo[playerid][pPbiskey]);
dini_IntSet(string, "Banned", PlayerInfo[playerid][pBanned]);
dini_IntSet(string, "FightSkill", PlayerInfo[playerid][pFightSkill]);
dini_IntSet(string, "Sex", PlayerInfo[playerid][pSex]);
dini_IntSet(string, "Age", PlayerInfo[playerid][pAge]);
dini_IntSet(string, "Tutorial", PlayerInfo[playerid][pTut]);
dini_IntSet(string, "Member", PlayerInfo[playerid][pMember]);
dini_IntSet(string, "Rank", PlayerInfo[playerid][pRank]);
dini_IntSet(string, "Crashed", PlayerInfo[playerid][pCrashed]);
dini_IntSet(string, "Job", PlayerInfo[playerid][pJob]);
dini_IntSet(string, "HouseEntered", HouseEntered[playerid]);
dini_IntSet(string, "IntEntered", IntEntered[playerid]);
dini_FloatSet(string, "CrashHealth",PlayerInfo[playerid][pCrashHealth]);
dini_FloatSet(string, "CrashArmour",PlayerInfo[playerid][pCrashArmour]);
dini_IntSet(string, "World", PlayerInfo[playerid][pWorld]);
dini_IntSet(string, "PayCheck", PlayerInfo[playerid][pPayCheck]);
dini_IntSet(string, "PayDay", PlayerInfo[playerid][pPayDay]);
dini_IntSet(string, "DonateRank", PlayerInfo[playerid][pDonateRank]);
dini_IntSet(string, "ConnectTime", PlayerInfo[playerid][pConnectTime]);
dini_IntSet(string, "DonateTime", PlayerInfo[playerid][pDonateTime]);
dini_IntSet(string, "Jailed", PlayerInfo[playerid][pJailed]);
dini_IntSet(string, "JailTime", PlayerInfo[playerid][pJailTime]);
dini_IntSet(string, "Drugs", PlayerInfo[playerid][pDrugs]);
dini_IntSet(string, "Materials", PlayerInfo[playerid][pMats]);
dini_IntSet(string, "VaultOwned", PlayerInfo[playerid][pVaultOwned]);
dini_IntSet(string, "VaultDrugs", PlayerInfo[playerid][pVaultDrugs]);
dini_IntSet(string, "VaultMats", PlayerInfo[playerid][pVaultMats]);
dini_IntSet(string, "Watch", PlayerInfo[playerid][pWatch]);
dini_IntSet(string, "PhoneBook", PlayerInfo[playerid][pPhoneBook]);
dini_IntSet(string, "Mask", PlayerInfo[playerid][pMask]);
dini_IntSet(string, "CarLic", PlayerInfo[playerid][pDrivLic]);
dini_IntSet(string, "Car", PlayerInfo[playerid][pCarkey]);
dini_IntSet(string, "Car2", PlayerInfo[playerid][pCarkey2]);
dini_IntSet(string, "Car3", PlayerInfo[playerid][pCarkey3]);
dini_IntSet(string, "Married", PlayerInfo[playerid][pMarried]);
dini_IntSet(string, "Tester", PlayerInfo[playerid][pTester]);
dini_IntSet(string, "WantedLevel", WantedLevel[playerid]);
dini_IntSet(string, "GunLic", PlayerInfo[playerid][pGunLic]);
dini_IntSet(string, "Crimes", PlayerInfo[playerid][pCrimes]);
dini_IntSet(string, "Arrested", PlayerInfo[playerid][pArrested]);
dini_Set(string, "MarriedTo", PlayerInfo[playerid][pMarriedTo]);
dini_Set(string, "Taunt", PlayerInfo[playerid][pTaunt]);
dini_IntSet(string, "DonateCarDate", PlayerInfo[playerid][pDonatorCarDate]);
dini_IntSet(string, "Warrant", PlayerInfo[playerid][pWarrant]);
dini_Set(string, "WarrantReason", PlayerInfo[playerid][pWarrantReason]);
dini_IntSet(string, "FactionIdent", PlayerInfo[playerid][pFactionIden]);
dini_IntSet(string, "LockTime", PlayerInfo[playerid][pLockTime]);
dini_IntSet(string, "AltChar", PlayerInfo[playerid][pAltModel]);
dini_IntSet(string, "FightingStyle", PlayerInfo[playerid][pFightingStyle];//==========LINE 9254==============
dini_IntSet(string, "BeenWiped", 1);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Unable to register, account exists.");
Kick(playerid);
return 1;
}
}
return 1;
}
pawn Код:
dini_IntSet(string, "FightingStyle", PlayerInfo[playerid][pFightingStyle];