Timers
#2

pawn Code:
if(!strcmp(cmdtext, "/plant", true))(playerid,params[])
{
if(!IsPlayerInRangeOfPoint(playerid, x, y, z);
{
SetTimerEx() //put ur times and other shit on here
}
return 1;
}
Then u have to forward ur timer and add /defuse command D just simple KillTimer(timerid); but remember rangepoints and other shits Im not very sure but I think it works if u get it
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Messages In This Thread
Timers - by farmer1710 - 22.04.2011, 21:16
Re: Timers - by the_zande - 22.04.2011, 21:25
Re: Timers - by xir - 22.04.2011, 21:31

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