22.04.2011, 05:10
you could use a variable to stop OnPlayerDisconnect of processing, like this:
and after you're done with the other functions, you do "OPD = 1;"
but you still have to see for a way to detect gmx ...
pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
if(!OPD){return 1;}
...
}
but you still have to see for a way to detect gmx ...