20.04.2011, 14:09
lolz I did this
public OnPlayerKeyStateChange
{
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
return 1;
}
Compiling errors : undefined PRESSED
public OnPlayerKeyStateChange
{
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
return 1;
}
Compiling errors : undefined PRESSED