19.04.2011, 14:37
Quote:
No I mean that you might need to send some extra headers to indicate that it's merely a message you're trying to send, this plugin probably only accepts particular headers.
|
Since I am not even close in understanding the programming environment of c++ (and biggest bits of), which is the source's code language, I can't figure this out myself.
However, even considering this, you would imagine the plugin writer made it so it would work with 2 servers together. (one posing as listening server, the other one as connecting client.)
Which they don't. (not unless it is at gamemode init)
After some thinking and testing, I am considering the fact that HTTP protocol may have something to do with it.
Maybe something about sockets, which may be likely for me to believe.
Which is why I once again, hate the shortage in proper documentation of pawn namely, the http function in pawn.
Unfortunately to us, there is no link to resources to figure it out yourself.