Quote:
Originally Posted by blackwave
pawn Код:
enum pInfo { Float:x,Float:y,Float:z }; new PPos[MAX_PLAYERS][pInfo]
Now you just gets player pos and put on this array:
pawn Код:
new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X, Y, Z); PPos[playerid][x] = X; PPos[playerid][y] = Y; PPos[playerid][z] = Z;
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Thats the problem I'm having, I dont want to save that pos to a player, I need to save the pos for everyone (not playerid)