[Ajuda] preciso de ajuda em 3 coisas D:
#1

1є,quando eu sou membro da org 24 (para de zua o numero --') eu relogo e nгo sou demitido,agora quando eu sou lider,eu relogo e sou demitido pq

2є eu queria sabe porque o comando /m e /r nгo funciona,veja bem:

ja tentei fazer assim:
Код:
if(strcmp(cmd, "/megafone", true) == 0 || strcmp(cmd, "/m", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: (/m)egafone [megaphone chat]");
				return 1;
			}
			if(gTeam[playerid] == 2 || IsACop(playerid) || IsAPF(playerid) || IsACIA(playerid) || IsAFAB(playerid) || IsACopSF(playerid))
			{
				if(PlayerInfo[playerid][pMembro] == 1||PlayerInfo[playerid][pLider] == 1)
				{
					format(string, sizeof(string), "Policial Militar %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 2||PlayerInfo[playerid][pLider] == 2)
				{
					format(string, sizeof(string), "ROTAM %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 3||PlayerInfo[playerid][pLider] == 3)
				{
				    format(string, sizeof(string), "Exйrcito %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(gTeam[playerid] == 7  || IsAGOV(playerid))
				{
				    format(string, sizeof(string), "Governo %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 17||PlayerInfo[playerid][pLider] == 17)
				{
				    format(string, sizeof(string), "Policial Civil %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 25||PlayerInfo[playerid][pLider] == 25)
				{
				    format(string, sizeof(string), "FBI %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 26||PlayerInfo[playerid][pLider] == 26)
				{
					format(string, sizeof(string), "CIA %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 27||PlayerInfo[playerid][pLider] == 27)
				{
				    format(string, sizeof(string), "Policial Federal %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 33||PlayerInfo[playerid][pLider] == 33)
				{
				    format(string, sizeof(string), "FAB %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(IsHeroes(playerid))
				{
				    format(string, sizeof(string), "Hero %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				printf("%s", string);
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "   Vocк nгo faz parte de nenhum equipe !");
				return 1;
			}
		}
		return 1;
	}
e assim

Код:
if(strcmp(cmd, "/megafone", true) == 0 || strcmp(cmd, "/m", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: (/m)egafone [megaphone chat]");
				return 1;
			}
			if(gTeam[playerid] == 2 || IsACop(playerid) || IsAPF(playerid) || IsACIA(playerid) || IsAFAB(playerid) || IsACopSF(playerid))
			{
				if(PlayerInfo[playerid][pMembro] == 1||PlayerInfo[playerid][pLider] == 1)
				{
					format(string, sizeof(string), "Policial Militar %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 2||PlayerInfo[playerid][pLider] == 2)
				{
					format(string, sizeof(string), "ROTAM %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 3||PlayerInfo[playerid][pLider] == 3)
				{
				    format(string, sizeof(string), "Exйrcito %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(gTeam[playerid] == 7  || IsAGOV(playerid))
				{
				    format(string, sizeof(string), "Governo %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 17||PlayerInfo[playerid][pLider] == 17)
				{
				    format(string, sizeof(string), "Policial Civil %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 25||PlayerInfo[playerid][pLider] == 25)
				{
				    format(string, sizeof(string), "FBI %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 26||PlayerInfo[playerid][pLider] == 26)
				{
					format(string, sizeof(string), "CIA %s:o< %s", sendername, result);
					ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 27||PlayerInfo[playerid][pLider] == 27)
				{
				    format(string, sizeof(string), "Policial Federal %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 33||PlayerInfo[playerid][pLider] == 33)
				{
				    format(string, sizeof(string), "FAB %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				else if(PlayerInfo[playerid][pMembro] == 24||PlayerInfo[playerid][pLider] == 24)				{
				    format(string, sizeof(string), "Hero %s:o< %s", sendername, result);
				    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				}
				printf("%s", string);
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "   Vocк nгo faz parte de nenhum equipe !");
				return 1;
			}
		}
		return 1;
	}
mesmo assim diz que eu n faзo parte de nenhuma equipe,o /r(adio) tambйn,veja o code:
Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_R, "USE: (/r)adio [radio chat]");
				return 1;
			}
			if(IsACopSF(playerid))//PM SF ^^
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Comandante %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Cabo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Guarda de Trвnsito %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Guarda %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(41,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Comandante %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Cabo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Guarda de Trвnsito %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Guarda %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(1,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Tenente Coronel %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Soldado 1Є Classe %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Novato %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Soldado 2Є Classe %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(2,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(IsHeroes(playerid))
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Super Hero %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Hero Master %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Hero Tatico %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Hero Profissional %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Hero Atirador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Hero Novato %s: %s,over", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Hero Novato %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(2,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro]== 33 || PlayerInfo[playerid][pLider]== 33)
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Piloto Chefe %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Super Piloto %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Piloto Profissional %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Piloto Experiente %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Piloto de apoio %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Aviador Novato %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Aviador Novato %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(33,COLOR_RADIO2,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Tenente Coronel %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(3,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Prefeito %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Vice-Prefeito %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Acessor %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Vereador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Seguranзa %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Motorista %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Motorista %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(3,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(IsAPreSF(playerid))
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Prefeito %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Vice-Prefeito %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Acessor %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Vereador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Seguranзa %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Motorista %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Motorista %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(43,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			/*else if(PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21) // P-S Radio
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Lider da Facзгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Sub-Chefe %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** PCC %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** PCC %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** PCC %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** PCC %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Informante %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(21, COLOR_RADIO2, string);
				printf("%s", string);
				return 1;
			}*/
			else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMembro]==4||PlayerInfo[playerid][pLider]==4)
			{
				format(string, sizeof(string), "** Medico %s: %s, over. **", sendername, result);
				SendRadioMessage(4,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMembro]==44||PlayerInfo[playerid][pLider]==44)
			{
				format(string, sizeof(string), "** Medico SF %s: %s, over. **", sendername, result);
				SendRadioMessage(44,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro]== 17 || PlayerInfo[playerid][pLider]== 17)
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Lнder %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Perito Criminal %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Investigador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Agente Especial %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Escrivгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Carcereiro %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Grupo Anti Furto %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(17,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro]== 27 || PlayerInfo[playerid][pLider]== 27)
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** PF Comandante %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** PF Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** PF General %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** PF Tenente %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** PF Sargento %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** PF Soldado %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** PF Soldado %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(27,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26)
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Chefe %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Sub Chefe %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Investigador Profissional %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Investigador Espiгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Investigador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Aprendiz Investigativo %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Aprendiz Investigativo %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(26, COLOR_RADIO2, string);
				printf("%s", string);
				return 1;
			}
			else if(PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)
			{
			    if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Medico Diplomado %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Clinico Geral %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Doutor %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Medico %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Enfermeiro %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Novato %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** Novato %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(26, COLOR_RADIO2, string);
				printf("%s", string);
				return 1;
			}
   			else if(PlayerInfo[playerid][pMembro]== 25 || PlayerInfo[playerid][pLider]== 25)
			{
				if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Lнder %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Sub-Lнder %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Atirador %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Espiгo %s: %s, over. **", sendername, result); }
				else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Agente %s: %s, over. **", sendername, result); }
				else
				{
					format(string, sizeof(string), "** FBI %s: %s, over. **", sendername, result);
				}
				SendRadioMessage(25,COLOR_R,string);
				printf("%s", string);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   Vocк nгo й de nenhuma equipe !");
				return 1;
			}
		}
		return 1;
	}
como ja falei no pm ja tentei por esse tipo de [Pmembro] e [PLider] e tbm o Isheroes e nada,ainda n funfa,sу funfa o /ga :S
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Messages In This Thread
[Ajuda] preciso de ajuda em 3 coisas D: - by Sonic Hero - 17.04.2011, 08:52
Re: [Ajuda] preciso de ajuda em 3 coisas D: - by Carl_Thuse - 17.04.2011, 21:39
Re: [Ajuda] preciso de ajuda em 3 coisas D: - by noobre - 17.04.2011, 23:15
Re: [Ajuda] preciso de ajuda em 3 coisas D: - by [AF]Junior - 18.04.2011, 03:58

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