15.04.2011, 23:49
Para que tengas el nombre del vehiculo, necesitarias un variable de array con los nombres de los vehiculos.
Aqui te voi a pasar un codigo de mi server, cuando entras a un vehiculo, un textdraw saldra abajo de la pantalla diciendo el nombre del vehiculo:
Aqui te voi a pasar un codigo de mi server, cuando entras a un vehiculo, un textdraw saldra abajo de la pantalla diciendo el nombre del vehiculo:
pawn Код:
new VehicleNames[212][] = { // Lista de vehiculos
{"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
{"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
{"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
{"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
{"Banshee"}, {"Predator"}, {"Bus"},{"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
{"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
{"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
{"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
{"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
{"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
{"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"},{"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
{"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
{"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
{"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"},{"Bloodring Banger"}, {"Rancher"},
{"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
{"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
{"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
{"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
{"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
{"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
{"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
{"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
{"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
{"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
{"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
{"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
{"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
{"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
{"Utility Trailer"}
};
new
Text:_PVNames[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
_PVNames[playerid] = TextDrawCreate(573.000000, 388.000000, "Infernus");
TextDrawAlignment(_PVNames[playerid], 2);
TextDrawBackgroundColor(_PVNames[playerid], 255);
TextDrawFont(_PVNames[playerid], 1);
TextDrawLetterSize(_PVNames[playerid], 0.560000, 2.000000);
TextDrawColor(_PVNames[playerid], -156220417);
TextDrawSetOutline(_PVNames[playerid], 1);
TextDrawSetProportional(_PVNames[playerid], 1);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawDestroy(_PVNames[playerid]);
TextDrawHideForPlayer(playerid, _PVNames[playerid]);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER) // Chequeamos cuando entra al vehiculo
{
new
gStr[50];
format(gStr, sizeof(gStr), "%s", VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid)) - 400]);
TextDrawSetString(_PVNames[playerid], gStr);
TextDrawShowForPlayer(playerid, _PVNames[playerid]);
SetTimerEx("HideVName", 6000, false, "i", playerid); // El textdraw saldra por 6 segundos con el nombre del vehiculo
}
return 1;
}
forward HideVName();
public HideVName() // Esto es para "esconder" el Textdraw despues de 6 segundos
{
TextDrawHideForPlayer(iPlayer, _PVNames[iPlayer]);
return 1;
}