15.04.2011, 13:02
(
Последний раз редактировалось Miller; 15.04.2011 в 13:44.
)
Maybe that? If not, sorry...
Sorry for my bad translate :3
Quote:
if(!strcmp(cmdtext, "/takegun", true)) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, "You are not logged in!"); return 1; } if(PlayerInfo[playerid][pInvWeapon] != 0 && PlayerInfo[playerid][pInvAmmo] != 0) { new gunname[100]; new str[255]; GetWeaponName(PlayerInfo[playerid][pInvWeapon], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon], PlayerInfo[playerid][pInvAmmo]); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "You took an %S from the backpack!", gunname); SendClientMessage(playerid, COLOR_GREY, string); format(str, sizeof(str), "* %s pulls out an %s from the backpack",sendername,gunname); ProxDetector(25.0, playerid, str, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; } else { SendClientMessage(playerid, COLOR_GREY, "In the backpack there are no weapons!"); return 1; } } return 1; } if(!strcmp(cmdtext, "/putgun", true)) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, "You are not logged in!"); return 1; } if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0) { SendClientMessage(playerid, COLOR_GREY, "You have already put something in your backpack!"); return 1; } new gunID = GetPlayerWeapon(playerid); new gunAmmo = GetPlayerAmmo(playerid); new str[256]; if(gunID != 0 && gunAmmo != 0) { PlayerInfo[playerid][pInvWeapon] = gunID; PlayerInfo[playerid][pInvAmmo] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetPlayerName(playerid, sendername, sizeof(sendername)); new gunname[100]; GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "You put %s in your backpack!", gunname); SendClientMessage(playerid, COLOR_GREY, string); format(str, sizeof(str), "*%s puts %s in his backpack",sendername,gunname); ProxDetector(25.0, playerid, str, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You have no weapons!"); return 1; } } return 1; } |