[HELP]Input Dialog
#9

Hello people,

I got a problem with saving files like a password and money. I have for the player a save file but now i wanna make a save file for the playerbank. I did the same thing as with the player saving file. The player file works but the bank file not. It is almost the same but do not work.

Can some one please help me with it

This is the code what i use for player save file and bank save file.

Код:
#define BankFile "ServerData/Bank/%s.ini"
#define PlayerFile "ServerData/Players/%s.ini"

Dialog_BankRegister(playerid, response, inputtext[])
{
	switch (response) // Check which button was clicked
	{
		case 1: // Player clicked "Register"
		{
			// Check if the player entered a password
			if(strlen(inputtext)>0)
			{

// Store the password   //THIS IS MY BROBLEM inputtext = 9876. he makes is 9 on create and save.
				format(BankData[playerid][BankPassword], 50, "%s", inputtext);
---------------------------------------------------------------------------------------
				BankFile_Create(playerid);//goto function
				SendClientMessage(playerid, geel, "Rekening gemaakt en klaar voor gebruik."); // Send a message to the client Account created and ready for use
				BankData[playerid][BankMoney] = 0;
				format(BankStringA, sizeof(BankStringA), " U heeft op de bank: %i ", BankData[playerid][BankMoney]);//You have on youre Account:
				ShowPlayerDialog(playerid, DialogBank, DIALOG_STYLE_LIST, BankStringA, TXT_DialogBankList, TXT_DialogButtonOke, TXT_DialogButtonCancel);
				return 1;
			}
			else // Ask the player to enter a proper password
			{
				ShowPlayerDialog(playerid, DialogBankRegister, DIALOG_STYLE_INPUT, "Welcome", "Voer goed wachtwoord in om te registreren:", "Register", "Cancel");//Enter good password to register
			}
		}
	    case 0: // Player clicked "Cancel"
		{
			return 1;
		}
	}
	return 1;
}

// This function will create the player-datafile for the given player (only used when a new player joins the server)
BankFile_Create(playerid)
{
	new file[100], File:PFile, Name[24], LineForFile[100];
	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account


	PFile = fopen(file, io_write); // Open the playerfile for writing

	format(LineForFile, 100, "Password %s\r\n", BankData[playerid][BankPassword]);// Construct the line: "Bank <BankPassword>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Money %i\r\n", 0); // Construct the line: "Money <bankmoney>"
	fwrite(PFile, LineForFile); // And save it to the file
	
	fclose(PFile); // Close the file

	return 1;
}

// This function will load the player's datafile (used when a player connects to the server)
BankFile_Load(playerid)
{
	// Setup local variables
	new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50];

	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account

	// Check if the player's datafile exists
	if (fexist(file))
	{
		PFile = fopen(file, io_read); // Open the playerfile for reading

		fread(PFile, LineFromFile); // Read the first line of the file

		// Keep reading until the end of the file is found (no more data)
		while (strlen(LineFromFile) > 0)
		{
			StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile
			sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue

			// Store the proper value in the proper place
			if (strcmp(ParameterName, "Password", false) == 0) // If the parametername is correct ("Password")
			    format(BankData[playerid][BankPassword], 50, ParameterValue); // Store the password
			if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money")
			    BankData[playerid][BankMoney] = strval(ParameterValue);
			
			fread(PFile, LineFromFile); // Read the next line of the file
		}

		fclose(PFile); // Close the file

		return 1; // Return if the file was read correctly
	}
	else
	    return 0; // Return 0 if the file couldn't be read (doesn't exist)
}

// This function will save all player-data (used when the player disconnects from the server)
BankFile_Save(playerid)
{
	new file[100], File:PFile, Name[24], LineForFile[100];
	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account

	PFile = fopen(file, io_write); // Open the playerfile for writing

	format(LineForFile, 100, "Password %s\r\n", BankData[playerid][BankPassword]); // Construct the line: "Password <Bankpassword>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Money %i\r\n", BankData[playerid][BankMoney]); // Construct the line: "Money <Bankmoney>"
	fwrite(PFile, LineForFile); // And save it to the file
	
	fclose(PFile); // Close the file

	return 1;
}

// This function will create the player-datafile for the given player (only used when a new player joins the server)
PlayerFile_Create(playerid)
{
	new file[100], File:PFile, Name[24], LineForFile[100];
	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account


	PFile = fopen(file, io_write); // Open the playerfile for writing

	format(LineForFile, 100, "Password %s\r\n", APlayerData[playerid][PlayerPassword]);
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Sex %s\r\n", APlayerData[playerid][Sex]); // Construct the line: "Sex <Sex>"
	fwrite(PFile, LineForFile); // And save it to the file	
	format(LineForFile, 100, "Level %i\r\n", 0); // Construct the line: "Level <PlayerLevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "XPLevel %i\r\n", APlayerData[playerid][XPLevel]); // Construct the line: "Level <XPLevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Money %i\r\n", 0); // Construct the line: "Money <playermoney>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Score %i\r\n", 0); // Construct the line: "Score <playerscore>"
	fwrite(PFile, LineForFile); // And save it to the file
	
	format(LineForFile, 100, "BromLicense %i\r\n", 0); // Construct the line: "BromLicense <playerBromlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "AutoLicense %i\r\n", 0); // Construct the line: "AutoLicense <playerAutolicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "MotorLicense %i\r\n", 0); // Construct the line: "MotorLicense <playerMotorlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "BusLicense %i\r\n", 0); // Construct the line: "BusLicense <playerbuslicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TruckerLicense %i\r\n", 0); // Construct the line: "TruckerLicense <playertruckerlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TruckerALicense %i\r\n", 0); // Construct the line: "TruckerALicense <playertruckerAlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TreinLicense %i\r\n", 0); // Construct the line: "MotorLicense <playerMotorlicense>"
	fwrite(PFile, LineForFile); // And save it to the file

	format(LineForFile, 100, "Wanted %i\r\n", 0); // Construct the line: "Wanted <wantedlevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Bans %i\r\n", 0); // Construct the line: "Bans <NumberOfBans>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "BanTime %i\r\n", 0); // Construct the line: "BanTime <TimeToUnban>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Logins %i\r\n", 0);
	fwrite(PFile, LineForFile); // And save it to the file
	
	fclose(PFile); // Close the file

	return 1;
}

// This function will load the player's datafile (used when a player connects to the server)
PlayerFile_Load(playerid)
{
	// Setup local variables
	new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50];

	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account

	// Check if the player's datafile exists
	if (fexist(file))
	{
		PFile = fopen(file, io_read); // Open the playerfile for reading

		fread(PFile, LineFromFile); // Read the first line of the file

		// Keep reading until the end of the file is found (no more data)
		while (strlen(LineFromFile) > 0)
		{
			StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile
			sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue

			// Store the proper value in the proper place
			if (strcmp(ParameterName, "Password", false) == 0) // If the parametername is correct ("Password")
			    format(APlayerData[playerid][PlayerPassword], 50, ParameterValue); // Store the password
			if (strcmp(ParameterName, "Sex", false) == 0) // If the parametername is correct ("Sex")
			    format(APlayerData[playerid][Sex], 50, ParameterValue); // Store the Sex
			if (strcmp(ParameterName, "Level", false) == 0) // If the parametername is correct ("playerLevel")
			    APlayerData[playerid][PlayerLevel] = strval(ParameterValue); // Store the adminlevel
			if (strcmp(ParameterName, "XPLevel", false) == 0) // If the parametername is correct ("playerLevel")
			    RewardPlayer(playerid, 0, 0, strval(ParameterValue)); // Store the XPLevel
			if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money")
			    RewardPlayer(playerid, strval(ParameterValue), 0, 0); // Store the money
			if (strcmp(ParameterName, "Score", false) == 0) // If the parametername is correct ("Score")
			    RewardPlayer(playerid, 0, strval(ParameterValue), 0); // Store the score
			
			if (strcmp(ParameterName, "BromLicense", false) == 0) // If the parametername is correct ("BromLicense")
			    APlayerData[playerid][BromLicense] = strval(ParameterValue); // Store the BromLicense
			if (strcmp(ParameterName, "AutoLicense", false) == 0) // If the parametername is correct ("AutoLicense")
			    APlayerData[playerid][AutoLicense] = strval(ParameterValue); // Store the AutoLicense
			if (strcmp(ParameterName, "MotorLicense", false) == 0) // If the parametername is correct ("MotorLicense")
			    APlayerData[playerid][MotorLicense] = strval(ParameterValue); // Store the MotorLicense
			if (strcmp(ParameterName, "BusLicense", false) == 0) // If the parametername is correct ("BusLicense")
			    APlayerData[playerid][BusLicense] = strval(ParameterValue); // Store the BusLicense
			if (strcmp(ParameterName, "TruckerLicense", false) == 0) // If the parametername is correct ("TruckerLicense")
			    APlayerData[playerid][TruckerLicense] = strval(ParameterValue); // Store the TruckerLicense
			if (strcmp(ParameterName, "TruckerALicense", false) == 0) // If the parametername is correct ("TruckerALicense")
			    APlayerData[playerid][TruckerALicense] = strval(ParameterValue); // Store the TruckerALicense
			if (strcmp(ParameterName, "TreinLicense", false) == 0) // If the parametername is correct ("TreinLicense")
			    APlayerData[playerid][TreinLicense] = strval(ParameterValue); // Store the TreinLicense
			
			if (strcmp(ParameterName, "Wanted", false) == 0) // If the parametername is correct ("Wanted")
			    SetPlayerWantedLevel(playerid, strval(ParameterValue)); // Set the wanted-status
			if (strcmp(ParameterName, "Bans", false) == 0) // If the parametername is correct ("Bans")
			    APlayerData[playerid][Bans] = strval(ParameterValue); // Store the bans
			if (strcmp(ParameterName, "BanTime", false) == 0) // If the parametername is correct ("BanTime")
			    APlayerData[playerid][BanTime] = strval(ParameterValue); // Store the bantime
			if (strcmp(ParameterName, "Logins", false) == 0) // If the parametername is correct ("Logins")
			    APlayerData[playerid][Logins] = strval(ParameterValue); // Store the Logins

			fread(PFile, LineFromFile); // Read the next line of the file
		}

		fclose(PFile); // Close the file

		return 1; // Return if the file was read correctly
	}
	else
	    return 0; // Return 0 if the file couldn't be read (doesn't exist)
}

// This function will save all player-data (used when the player disconnects from the server)
PlayerFile_Save(playerid)
{
	new file[100], File:PFile, Name[24], LineForFile[100];
	GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername
	format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account

	PFile = fopen(file, io_write); // Open the playerfile for writing

	format(LineForFile, 100, "Password %s\r\n", APlayerData[playerid][PlayerPassword]); // Construct the line: "Password <playerpassword>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Sex %s\r\n", APlayerData[playerid][Sex]); // Construct the line: "Sex <Sex>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Level %i\r\n", APlayerData[playerid][PlayerLevel]); // Construct the line: "Level <PlayerLevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "XPLevel %i\r\n", APlayerData[playerid][XPLevel]); // Construct the line: "Level <XPLevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Money %i\r\n", APlayerData[playerid][PlayerMoney]); // Construct the line: "Money <playermoney>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Score %i\r\n", APlayerData[playerid][PlayerScore]); // Construct the line: "Score <playerscore>"
	fwrite(PFile, LineForFile); // And save it to the file

	format(LineForFile, 100, "BromLicense %i\r\n", APlayerData[playerid][BromLicense]); // Construct the line: "BromLicense <playerBromlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "AutoLicense %i\r\n", APlayerData[playerid][AutoLicense]); // Construct the line: "AutoLicense <playerAutolicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "MotorLicense %i\r\n", APlayerData[playerid][MotorLicense]); // Construct the line: "MotorLicense <playerMotorlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "BusLicense %i\r\n", APlayerData[playerid][BusLicense]); // Construct the line: "BusLicense <playerbuslicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TruckerLicense %i\r\n", APlayerData[playerid][TruckerLicense]); // Construct the line: "TruckerLicense <playertruckerlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TruckerALicense %i\r\n", APlayerData[playerid][TruckerALicense]); // Construct the line: "TruckerALicense <playertruckerAlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "TreinLicense %i\r\n", APlayerData[playerid][TreinLicense]); // Construct the line: "TreinLicense <playertreinlicense>"
	fwrite(PFile, LineForFile); // And save it to the file
	
	format(LineForFile, 100, "Wanted %i\r\n", GetPlayerWantedLevel(playerid)); // Construct the line: "Wanted <wantedlevel>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Bans %i\r\n", APlayerData[playerid][Bans]); // Construct the line: "Bans <NumberOfBans>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "BanTime %i\r\n", APlayerData[playerid][BanTime]); // Construct the line: "BanTime <TimeToUnban>"
	fwrite(PFile, LineForFile); // And save it to the file
	format(LineForFile, 100, "Logins %i\r\n", APlayerData[playerid][Logins]); // Construct the line: "Logins"
	fwrite(PFile, LineForFile); // And save it to the file
	
	fclose(PFile); // Close the file

	return 1;
}
The problem is that i put in the password 9876 different then the inlog code for the player to login to the server 1234.
On create bankfile he only put : 9
Not 9876
What did i do wrong

Please help

Greetings from Marco Koobs
Reply


Messages In This Thread
[HELP]Input Dialog - by PCheriyan007 - 13.04.2011, 01:18
Re: [HELP]Input Dialog - by Kwarde - 13.04.2011, 05:34
Re: [HELP]Input Dialog - by PCheriyan007 - 13.04.2011, 22:23
Re: [HELP]Input Dialog - by PCheriyan007 - 14.04.2011, 20:50
Re: [HELP]Input Dialog - by Fj0rtizFredde - 14.04.2011, 20:57
Re: [HELP]Input Dialog - by Kwarde - 14.04.2011, 21:15
Re: [HELP]Input Dialog - by PCheriyan007 - 14.04.2011, 21:37
Re: [HELP]Input Dialog - by [L3th4l] - 14.04.2011, 22:03
Re: [HELP]Input Dialog - by mkxxx - 14.04.2011, 22:35
Re: [HELP]Input Dialog - by PCheriyan007 - 15.04.2011, 00:33

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