14.04.2011, 22:35
Hello people,
I got a problem with saving files like a password and money. I have for the player a save file but now i wanna make a save file for the playerbank. I did the same thing as with the player saving file. The player file works but the bank file not. It is almost the same but do not work.
Can some one please help me with it
This is the code what i use for player save file and bank save file.
The problem is that i put in the password 9876 different then the inlog code for the player to login to the server 1234.
On create bankfile he only put : 9
Not 9876
What did i do wrong
Please help
Greetings from Marco Koobs
I got a problem with saving files like a password and money. I have for the player a save file but now i wanna make a save file for the playerbank. I did the same thing as with the player saving file. The player file works but the bank file not. It is almost the same but do not work.
Can some one please help me with it
This is the code what i use for player save file and bank save file.
Код:
#define BankFile "ServerData/Bank/%s.ini" #define PlayerFile "ServerData/Players/%s.ini" Dialog_BankRegister(playerid, response, inputtext[]) { switch (response) // Check which button was clicked { case 1: // Player clicked "Register" { // Check if the player entered a password if(strlen(inputtext)>0) { // Store the password //THIS IS MY BROBLEM inputtext = 9876. he makes is 9 on create and save. format(BankData[playerid][BankPassword], 50, "%s", inputtext); --------------------------------------------------------------------------------------- BankFile_Create(playerid);//goto function SendClientMessage(playerid, geel, "Rekening gemaakt en klaar voor gebruik."); // Send a message to the client Account created and ready for use BankData[playerid][BankMoney] = 0; format(BankStringA, sizeof(BankStringA), " U heeft op de bank: %i ", BankData[playerid][BankMoney]);//You have on youre Account: ShowPlayerDialog(playerid, DialogBank, DIALOG_STYLE_LIST, BankStringA, TXT_DialogBankList, TXT_DialogButtonOke, TXT_DialogButtonCancel); return 1; } else // Ask the player to enter a proper password { ShowPlayerDialog(playerid, DialogBankRegister, DIALOG_STYLE_INPUT, "Welcome", "Voer goed wachtwoord in om te registreren:", "Register", "Cancel");//Enter good password to register } } case 0: // Player clicked "Cancel" { return 1; } } return 1; } // This function will create the player-datafile for the given player (only used when a new player joins the server) BankFile_Create(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Password %s\r\n", BankData[playerid][BankPassword]);// Construct the line: "Bank <BankPassword>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Money %i\r\n", 0); // Construct the line: "Money <bankmoney>" fwrite(PFile, LineForFile); // And save it to the file fclose(PFile); // Close the file return 1; } // This function will load the player's datafile (used when a player connects to the server) BankFile_Load(playerid) { // Setup local variables new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account // Check if the player's datafile exists if (fexist(file)) { PFile = fopen(file, io_read); // Open the playerfile for reading fread(PFile, LineFromFile); // Read the first line of the file // Keep reading until the end of the file is found (no more data) while (strlen(LineFromFile) > 0) { StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue // Store the proper value in the proper place if (strcmp(ParameterName, "Password", false) == 0) // If the parametername is correct ("Password") format(BankData[playerid][BankPassword], 50, ParameterValue); // Store the password if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money") BankData[playerid][BankMoney] = strval(ParameterValue); fread(PFile, LineFromFile); // Read the next line of the file } fclose(PFile); // Close the file return 1; // Return if the file was read correctly } else return 0; // Return 0 if the file couldn't be read (doesn't exist) } // This function will save all player-data (used when the player disconnects from the server) BankFile_Save(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), BankFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Password %s\r\n", BankData[playerid][BankPassword]); // Construct the line: "Password <Bankpassword>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Money %i\r\n", BankData[playerid][BankMoney]); // Construct the line: "Money <Bankmoney>" fwrite(PFile, LineForFile); // And save it to the file fclose(PFile); // Close the file return 1; } // This function will create the player-datafile for the given player (only used when a new player joins the server) PlayerFile_Create(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Password %s\r\n", APlayerData[playerid][PlayerPassword]); fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Sex %s\r\n", APlayerData[playerid][Sex]); // Construct the line: "Sex <Sex>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Level %i\r\n", 0); // Construct the line: "Level <PlayerLevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "XPLevel %i\r\n", APlayerData[playerid][XPLevel]); // Construct the line: "Level <XPLevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Money %i\r\n", 0); // Construct the line: "Money <playermoney>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Score %i\r\n", 0); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BromLicense %i\r\n", 0); // Construct the line: "BromLicense <playerBromlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "AutoLicense %i\r\n", 0); // Construct the line: "AutoLicense <playerAutolicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "MotorLicense %i\r\n", 0); // Construct the line: "MotorLicense <playerMotorlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BusLicense %i\r\n", 0); // Construct the line: "BusLicense <playerbuslicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TruckerLicense %i\r\n", 0); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TruckerALicense %i\r\n", 0); // Construct the line: "TruckerALicense <playertruckerAlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TreinLicense %i\r\n", 0); // Construct the line: "MotorLicense <playerMotorlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Wanted %i\r\n", 0); // Construct the line: "Wanted <wantedlevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Bans %i\r\n", 0); // Construct the line: "Bans <NumberOfBans>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BanTime %i\r\n", 0); // Construct the line: "BanTime <TimeToUnban>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Logins %i\r\n", 0); fwrite(PFile, LineForFile); // And save it to the file fclose(PFile); // Close the file return 1; } // This function will load the player's datafile (used when a player connects to the server) PlayerFile_Load(playerid) { // Setup local variables new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account // Check if the player's datafile exists if (fexist(file)) { PFile = fopen(file, io_read); // Open the playerfile for reading fread(PFile, LineFromFile); // Read the first line of the file // Keep reading until the end of the file is found (no more data) while (strlen(LineFromFile) > 0) { StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue // Store the proper value in the proper place if (strcmp(ParameterName, "Password", false) == 0) // If the parametername is correct ("Password") format(APlayerData[playerid][PlayerPassword], 50, ParameterValue); // Store the password if (strcmp(ParameterName, "Sex", false) == 0) // If the parametername is correct ("Sex") format(APlayerData[playerid][Sex], 50, ParameterValue); // Store the Sex if (strcmp(ParameterName, "Level", false) == 0) // If the parametername is correct ("playerLevel") APlayerData[playerid][PlayerLevel] = strval(ParameterValue); // Store the adminlevel if (strcmp(ParameterName, "XPLevel", false) == 0) // If the parametername is correct ("playerLevel") RewardPlayer(playerid, 0, 0, strval(ParameterValue)); // Store the XPLevel if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money") RewardPlayer(playerid, strval(ParameterValue), 0, 0); // Store the money if (strcmp(ParameterName, "Score", false) == 0) // If the parametername is correct ("Score") RewardPlayer(playerid, 0, strval(ParameterValue), 0); // Store the score if (strcmp(ParameterName, "BromLicense", false) == 0) // If the parametername is correct ("BromLicense") APlayerData[playerid][BromLicense] = strval(ParameterValue); // Store the BromLicense if (strcmp(ParameterName, "AutoLicense", false) == 0) // If the parametername is correct ("AutoLicense") APlayerData[playerid][AutoLicense] = strval(ParameterValue); // Store the AutoLicense if (strcmp(ParameterName, "MotorLicense", false) == 0) // If the parametername is correct ("MotorLicense") APlayerData[playerid][MotorLicense] = strval(ParameterValue); // Store the MotorLicense if (strcmp(ParameterName, "BusLicense", false) == 0) // If the parametername is correct ("BusLicense") APlayerData[playerid][BusLicense] = strval(ParameterValue); // Store the BusLicense if (strcmp(ParameterName, "TruckerLicense", false) == 0) // If the parametername is correct ("TruckerLicense") APlayerData[playerid][TruckerLicense] = strval(ParameterValue); // Store the TruckerLicense if (strcmp(ParameterName, "TruckerALicense", false) == 0) // If the parametername is correct ("TruckerALicense") APlayerData[playerid][TruckerALicense] = strval(ParameterValue); // Store the TruckerALicense if (strcmp(ParameterName, "TreinLicense", false) == 0) // If the parametername is correct ("TreinLicense") APlayerData[playerid][TreinLicense] = strval(ParameterValue); // Store the TreinLicense if (strcmp(ParameterName, "Wanted", false) == 0) // If the parametername is correct ("Wanted") SetPlayerWantedLevel(playerid, strval(ParameterValue)); // Set the wanted-status if (strcmp(ParameterName, "Bans", false) == 0) // If the parametername is correct ("Bans") APlayerData[playerid][Bans] = strval(ParameterValue); // Store the bans if (strcmp(ParameterName, "BanTime", false) == 0) // If the parametername is correct ("BanTime") APlayerData[playerid][BanTime] = strval(ParameterValue); // Store the bantime if (strcmp(ParameterName, "Logins", false) == 0) // If the parametername is correct ("Logins") APlayerData[playerid][Logins] = strval(ParameterValue); // Store the Logins fread(PFile, LineFromFile); // Read the next line of the file } fclose(PFile); // Close the file return 1; // Return if the file was read correctly } else return 0; // Return 0 if the file couldn't be read (doesn't exist) } // This function will save all player-data (used when the player disconnects from the server) PlayerFile_Save(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Password %s\r\n", APlayerData[playerid][PlayerPassword]); // Construct the line: "Password <playerpassword>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Sex %s\r\n", APlayerData[playerid][Sex]); // Construct the line: "Sex <Sex>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Level %i\r\n", APlayerData[playerid][PlayerLevel]); // Construct the line: "Level <PlayerLevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "XPLevel %i\r\n", APlayerData[playerid][XPLevel]); // Construct the line: "Level <XPLevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Money %i\r\n", APlayerData[playerid][PlayerMoney]); // Construct the line: "Money <playermoney>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Score %i\r\n", APlayerData[playerid][PlayerScore]); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BromLicense %i\r\n", APlayerData[playerid][BromLicense]); // Construct the line: "BromLicense <playerBromlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "AutoLicense %i\r\n", APlayerData[playerid][AutoLicense]); // Construct the line: "AutoLicense <playerAutolicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "MotorLicense %i\r\n", APlayerData[playerid][MotorLicense]); // Construct the line: "MotorLicense <playerMotorlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BusLicense %i\r\n", APlayerData[playerid][BusLicense]); // Construct the line: "BusLicense <playerbuslicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TruckerLicense %i\r\n", APlayerData[playerid][TruckerLicense]); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TruckerALicense %i\r\n", APlayerData[playerid][TruckerALicense]); // Construct the line: "TruckerALicense <playertruckerAlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TreinLicense %i\r\n", APlayerData[playerid][TreinLicense]); // Construct the line: "TreinLicense <playertreinlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Wanted %i\r\n", GetPlayerWantedLevel(playerid)); // Construct the line: "Wanted <wantedlevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Bans %i\r\n", APlayerData[playerid][Bans]); // Construct the line: "Bans <NumberOfBans>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BanTime %i\r\n", APlayerData[playerid][BanTime]); // Construct the line: "BanTime <TimeToUnban>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Logins %i\r\n", APlayerData[playerid][Logins]); // Construct the line: "Logins" fwrite(PFile, LineForFile); // And save it to the file fclose(PFile); // Close the file return 1; }
On create bankfile he only put : 9
Not 9876
What did i do wrong
Please help
Greetings from Marco Koobs