Movable Object
#2

Well I did it for you lol You may have to do some stuff to it like change timer seconds and such... and speed and you gave the same coord twice, so you may have to change the function MoveFightRingstep2() z axis, the 80.0 to whatever the z is.
pawn Код:
public MoveFightRingstep1()
{
      MoveDynamicObject(fight_ring, -2042.615234375, -147.52728271484, 90.86026763916, 3.5);//3.5 = speed of movement
      return 1;
}
public MoveFightRingstep2()
{
      MoveDynamicObject(fight_ring, -2042.615234375, -147.52728271484, 80.0, 3.5);//3.5 = speed of movement
      return 1;
}
public OnGameModeInit()
{
        SetTimer("MoveFightRingstep2", 20000, 1);//20000=20seconds 1=loop
    SetTimer("MoveFightRingstep1", 60000, 1);//60000=1 min 1=loop
        fight_ring = CreateDynamicObject(14791, -2042.615234375, -147.52728271484, 90.86026763916,   0.00, 0.00, 0); // createfightring variable
}
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Messages In This Thread
Movable Object - by [DJ]Boki - 13.04.2011, 16:28
Re: Movable Object - by ronnie3148 - 13.04.2011, 16:37
Re: Movable Object - by [DJ]Boki - 13.04.2011, 17:15
Re: Movable Object - by ronnie3148 - 13.04.2011, 17:19
Re: Movable Object - by [DJ]Boki - 13.04.2011, 17:20
Re: Movable Object - by ronnie3148 - 13.04.2011, 17:21
Re: Movable Object - by [DJ]Boki - 13.04.2011, 17:24
Re: Movable Object - by ronnie3148 - 13.04.2011, 17:28
Re: Movable Object - by [DJ]Boki - 13.04.2011, 17:33
Re: Movable Object - by ronnie3148 - 13.04.2011, 17:36

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