12.04.2011, 04:23 
	
	
	
		Now bPickup get's destroyed due to the effect of dPickup, still having problems.
I actually do need to use return 1; here to prevent it from going through all pickups after it has already found the pickup if needs.
Edit: I thought about putting an array for the dPickup but I can't find a way to make it check through all dPickup[MAX_PLAYERS] then check if the pickup is active or not.
	
	
	
I actually do need to use return 1; here to prevent it from going through all pickups after it has already found the pickup if needs.
Edit: I thought about putting an array for the dPickup but I can't find a way to make it check through all dPickup[MAX_PLAYERS] then check if the pickup is active or not.


