What would you expect in a Race engine?
#2

- race-checkpoints placed properly, and not too close together
- different spawnpositions around the 1st checkpoint, to not let players getting stuck
- a max player limit to avoid lag
- different vehicle models allowed (its nice to pwn a bullet with a pcj ^^)
- a countdown system that wont wait ages for a race to start when no new players join
- multiple races happening at the same time (ok i admit it: thats luxury only)
- countdown should get extended when more players are joining, to give them time to get into position (if not already done by script)
- precise counter with announcement of some players positions, or better:
- some neat textdraws to show some player positions/times - clue: Formula 1
- ability for admins to edit a race while another one is happening
- ability to jump to the last checkpoint if you screwed up your ride (explosion, drowning etc), even after death?
- a race list with a /VoteRace command maybe. so players w/o admins online can do those races they like
- eyecandy w/o any limits :P
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Messages In This Thread
What would you expect in a Race engine? - by pagie1111 - 10.04.2011, 17:34
Re: What would you expect in a Race engine? - by Babul - 10.04.2011, 18:41
Re: What would you expect in a Race engine? - by Stigg - 10.04.2011, 19:09
Re: What would you expect in a Race engine? - by pagie1111 - 11.04.2011, 01:16

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