10.04.2011, 03:29
The problem is it creates the object within the script so when he does /drop it creates this:
So how would I do it then?
pawn Код:
new Float:gunobjectx, Float:gunobjecty, Float:gunobjectz;
GetPlayerPos(playerid, gunobjectx, gunobjecty, gunobjectz);
CreateObject(320, gunobjectx, gunobjecty, gunobjectz, 0,0,0);

