05.04.2011, 22:54
Well i used level because didn't noticed you had 'Admin'. Also, you are misinterpreting the usage of enums and variables.
Let's start:
To save:
To load:
Also remember to clear the variables on player connect:
Let's start:
pawn Code:
enum pInfo
{
Admin
}
new PlayerData[MAX_PLAYERS][pInfo]; // Remember that this variable MUST be below the enum!
pawn Code:
dini_IntSet(file, "Admin", PlayerData[playerid][Admin]);
pawn Code:
PlayerData[playerid][Admin] = dini_Int(file, "Admin");
pawn Code:
public OnPlayerConnect(playerid)
{
PlayerData[playerid][Admin] = 0;
return 1;
}