31.03.2011, 20:12
Quote:
You obviously didn't test it. You want to know how I did see that? This:
pawn Code:
Using Pvars is also almost never the quickest way to do something. Ordinary variables are a lot faster. |
2. Same as #1, I was just using this example to show to players how to use the Anti-Spam
3. I wasn't going by efficiency, I was going on time and effort to create it. I know PVars are slower, however sometimes people don't like scrolling to the top of their script, creating a new variable, scrolling down to OnPlayerConnect, zero'ing the variable, and then using it. For time, it's easier to use PVars.