31.03.2011, 18:31
You obviously didn't test it. You want to know how I did see that? This:
How should the players ever know who sent that particular text? No name is sent.
Using Pvars is also almost never the quickest way to do something. Ordinary variables are a lot faster.
pawn Code:
SendClientMessageToAll(-1, text);
Using Pvars is also almost never the quickest way to do something. Ordinary variables are a lot faster.