Connecting problem
#5

here is my on player connect

Код:
public OnPlayerConnect(playerid)
{
	/*if(strcmp(GetPlayerCountryName(playerid), "Anonymous Proxy", true) == 0)
	{
	    SendClientMessage(playerid, WHITE, "You're not allowed to play here, connecting via a proxy.");
	    Kick(playerid); // This check is completely redundant in most cases.
	}
	else
	{*/
	if(! IsPlayerNPC(playerid))
	{
		new string[128], Name[MAX_PLAYER_NAME];
		GetPlayerName(playerid, Name, sizeof(Name));
		format(string, sizeof(string), "Accounts/%s.ini", Name);

		Reset(playerid);
		SetPlayerColor(playerid, GREY);
		TotalConnections++;
		PlayersOn++;

		if(PlayersOn > MaxVisitors)
		{
		    MaxVisitors = PlayersOn;
		    UpdateAnalysis();
		}

		// Website textdraw commented out as there's no website specified for the release. Simply uncomment the code which defines the textdraw at the top
		// and remove these 2 comments and uncomment the line below. ...Oh, and the part where the variable 'Textdraw1' is declared.
		//TextDrawShowForPlayer(playerid, Textdraw1);

		if(fexist(string))
		{
			ShowPlayerDialog(playerid, 3894, DIALOG_STYLE_INPUT, "Authentication", "Welcome to LecevicA Roleplay\n\nYou have an account, please enter your password to authenticate.", "Login", "Help");
			SendClientMessage(playerid, WHITE, "This name is registered. If you're the account owner, please login with your account credentials to proceed.");
		}
		else
		{
			new playernamesplit[3][MAX_PLAYER_NAME];
			split(Name, playernamesplit, '_');

			if (!strlen(playernamesplit[0]) || !strlen(playernamesplit[1]))
			{
			    new NameStr[MAX_PLAYER_NAME];
			    format(NameStr, sizeof(NameStr), "NONRPNAME%d", playerid);
			    SetPlayerName(playerid, NameStr);

			    printf("[system] %s has been forced to the name change menu.", Name);
			    //TogglePlayerControllable(playerid, false);
			    ShowPlayerDialog(playerid, 594, DIALOG_STYLE_INPUT, "Roleplay Name", "Please select a new, valid roleplaying name.", "Change", "Cancel");
			    SendClientMessage(playerid, WHITE, "Your name is not valid, please pick a new one. Refrain from using tags, please and include 1 underscore.");
			}
			else
			{
				ShowPlayerDialog(playerid, 3895, DIALOG_STYLE_INPUT, "Registration", "Please enter your password to register your new account.", "Register", "Cancel");
				SendClientMessage(playerid, WHITE, "This username is not registered. If you register, you'll automatically be logged in!");
			}
		}

		SetPlayerColor(playerid, WHITE);
	}
	else
	{
	    Reset(playerid);
	    printf("[system] NPC %s has connected to the server.", GetName(playerid));
	    NPCs++;
	}
	return 1;
}
only ghave 1 question, why server dont port me on server, why stop after login ?
Reply


Messages In This Thread
Connecting problem - by tbedy - 31.03.2011, 15:37
Re: Connecting problem - by tbedy - 31.03.2011, 15:43
Re: Connecting problem - by tbedy - 31.03.2011, 16:01
Re: Connecting problem - by Baboon - 31.03.2011, 16:04
Re: Connecting problem - by tbedy - 31.03.2011, 16:09
Re: Connecting problem - by tbedy - 01.04.2011, 11:47
Re: Connecting problem - by tbedy - 01.04.2011, 16:41

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