Is this OnPlayerUpdate code efficiant?
#7

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Originally Posted by mprofitt
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I see nothing wrong with it. These guy who want nothing in OnPlayerUpdate are just overly cautious.
Really? OnPlayerUpdate is called (32?) times pr. second.

Calling that code 32 * 20 players each seconds is inefficient.
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Messages In This Thread
Is this OnPlayerUpdate code efficiant? - by linuxthefish - 30.03.2011, 19:41
Re: Is this OnPlayerUpdate code efficiant? - by KaleOtter - 30.03.2011, 19:45
Re: Is this OnPlayerUpdate code efficiant? - by WackoX - 30.03.2011, 19:50
Re: Is this OnPlayerUpdate code efficiant? - by Cameltoe - 30.03.2011, 19:52
Re: Is this OnPlayerUpdate code efficiant? - by KaleOtter - 30.03.2011, 19:52
Re: Is this OnPlayerUpdate code efficiant? - by mprofitt - 30.03.2011, 20:09
Re: Is this OnPlayerUpdate code efficiant? - by Cameltoe - 30.03.2011, 20:11
Re: Is this OnPlayerUpdate code efficiant? - by iggy1 - 30.03.2011, 20:15
Re: Is this OnPlayerUpdate code efficiant? - by admantis - 30.03.2011, 20:20
Re: Is this OnPlayerUpdate code efficiant? - by mprofitt - 30.03.2011, 20:32

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