26.03.2011, 17:58
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new string[128];
new pname[24];
=============================
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid))
{
IsSpawned[playerid] =0;
return 1;
}
if(afktag[playerid] == 1)
{
new pname[16];
GetPlayerName(playerid,pname,16);
strdel(pname, strlen(pname)-5, strlen(pname));
afktag[playerid] =0;
SetPlayerName(playerid,pname);
}
new string[128];
new pname[24];
GetPlayerName(playerid,pname,sizeof(pname));
{
if(IsPlayerNPC(playerid)) return 1;
new string[128];
new pname[24];
=============================
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid))
{
IsSpawned[playerid] =0;
return 1;
}
if(afktag[playerid] == 1)
{
new pname[16];
GetPlayerName(playerid,pname,16);
strdel(pname, strlen(pname)-5, strlen(pname));
afktag[playerid] =0;
SetPlayerName(playerid,pname);
}
new string[128];
new pname[24];
GetPlayerName(playerid,pname,sizeof(pname));