Dynamic Faction System
#3

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Originally Posted by Mike_Peterson
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I am a good scripter but i haven't scripted PAWN for like 1-2 months so i dont know how to figure it out.
Well, if you're a good scripter you wouldn't forget everything in 1-2 months .

Anyway, I don't really see anything that creates a faction at /makefaction, unless you got a function to save factions at OnGameModeExit.

Anyway, you didn't give your strings(fname, etc) a length.

Also, you have to use that length at your sscanf code.
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Messages In This Thread
Dynamic Faction System - by Mike_Peterson - 24.03.2011, 10:56
Re: Dynamic Faction System - by Mike_Peterson - 24.03.2011, 13:25
Re: Dynamic Faction System - by Biesmen - 24.03.2011, 13:44
Re: Dynamic Faction System - by Mike_Peterson - 24.03.2011, 14:45
Re: Dynamic Faction System - by antonio112 - 24.03.2011, 16:49
Re: Dynamic Faction System - by Macluawn - 24.03.2011, 16:58

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