Help: Gamemode doesn`t recognize command written :(
#1

Here is code and you can clearly see or test, that it`s commands doesn`t work. HELP:
pawn Код:
#include <a_samp>
#include <dini>
#include <dudb>
#include <core>
#include <float>
#include <zcmd>
#pragma unused strtok
#pragma unused ret_memcpy

enum pInfo
{
    pAdminLevel,
    pScore,
    pCash,
    pJob,
    pSex,
    pOrigin,
    pLevel,
    pAge,
    pKills,
    pDeaths,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];

new gPlayerCitySelected[MAX_PLAYERS];
new gPlayerSpawned[MAX_PLAYERS];

new STRING_SCORE[128];
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
#define CITY_LOS_SANTOS     0
#define CITY_SAN_FIERRO     1
#define CITY_LAS_VENTURAS   2
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#define SERVER_USER_FILE "Info/Accounts/%s.ini"

#define COLOR_MESSAGE 0x00C7FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF0088
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_GREEN2 0x33FF33AA
#define COLOR_ERROR 0xFF0000AA
#define COLOR_MSG 0x00FFFFFF
#define COLOR_PINK 0xFF66FFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN1 0x33AA33AA
#define COLOR_BROWN 0xA52A2AAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_BLACK 0x000000AA
#define COLOR_GREEN1 0x33AA33AA

#define DIALOG_STATS (154323)

forward UpdateTime(playerid);

new Update;

#if defined FILTERSCRIPT

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    EnableStuntBonusForAll(0);
    ShowPlayerMarkers(1);
    SetGameModeText("BRP 0.1");
   
    ClassSel_InitTextDraws();
   

    AddPlayerClass(0,-1478.1591796875,2641.5615234375,58.787948608398,225.0,0,0,0,0,0,0);
   
    //Converted objects and vehicles below!
    AddStaticVehicleEx(514,-1300.11816406,2711.66894531,50.76217651,183.99902344,-1,-1,60); //Tanker
    AddStaticVehicleEx(515,-1307.83374023,2707.39941406,51.21622086,184.00000000,-1,-1,60); //Roadtrain
    AddStaticVehicleEx(467,-1292.38269043,2717.24462891,49.93249893,184.00000000,23,23,60); //Oceanic
    AddStaticVehicleEx(467,-1288.60168457,2719.40747070,49.93249893,183.99902344,84,84,60); //Oceanic
    AddStaticVehicleEx(599,-1400.21374512,2631.59326172,56.15375137,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2637.70703125,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2643.94165039,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2650.30273438,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(599,-1400.21374512,2656.56591797,56.07262802,90.00000000,-1,-1,60); //Police Ranger
    AddStaticVehicleEx(416,-1525.40270996,2526.62670898,56.05318069,0.00000000,1,86,60); //Ambulance
    AddStaticVehicleEx(416,-1503.75781250,2526.62670898,55.98707581,0.00000000,1,86,60); //Ambulance
    AddStaticVehicleEx(418,-1555.80578613,2699.56909180,56.01889420,180.00000000,-1,-1,60); //Moonbeam
    AddStaticVehicleEx(422,-1562.96313477,2706.36816406,55.91593933,180.00000000,61,61,60); //Bobcat
    AddStaticVehicleEx(478,-1596.38085938,2695.55053711,55.00576019,180.00000000,-1,-1,60); //Walton
    AddStaticVehicleEx(462,-1565.87597656,2647.39599609,55.50615692,270.00000000,69,69,60); //Faggio
    AddStaticVehicleEx(463,-1589.01342773,2655.27587891,55.47562790,0.00000000,115,1,60); //Freeway
    AddStaticVehicleEx(586,-1515.61560059,2569.81079102,55.43293762,0.00000000,19,19,60); //Wayfarer
    AddStaticVehicleEx(481,-1448.43811035,2563.34326172,55.44471359,0.00000000,-1,-1,60); //BMX
    AddStaticVehicleEx(481,-1446.35791016,2563.34326172,55.44471359,0.00000000,-1,-1,60); //BMX
    AddStaticVehicleEx(405,-1476.19897461,2694.07080078,55.76825714,180.00000000,7,1,60); //Sentinel
    AddStaticVehicleEx(516,487.10317993,-1513.49951172,20.19931412,4.24548340,-1,-1,60); //Nebula
    AddStaticVehicleEx(516,489.10848999,-1485.42517090,19.66974640,346.99072266,-1,-1,60); //Nebula
    AddStaticVehicleEx(585,486.79458618,-1470.94604492,18.56768227,156.99975586,-1,-1,60); //Emperor
    AddStaticVehicleEx(585,483.21176147,-1528.78674316,19.41002274,195.49444580,-1,-1,60); //Emperor
    AddStaticVehicleEx(529,493.05395508,-1551.93518066,17.42130089,214.00000000,-1,-1,60); //Willard
    AddStaticVehicleEx(529,497.94583130,-1462.73864746,17.38317490,331.50000000,-1,-1,60); //Willard
    AddStaticVehicleEx(507,2044.16235352,1912.56884766,12.09379768,0.75000000,-1,-1,60); //Elegant
    AddStaticVehicleEx(507,2044.37866211,1925.68713379,12.09483242,356.99707031,-1,-1,60); //Elegant
    AddStaticVehicleEx(507,2044.84924316,1898.95288086,12.02051544,5.74707031,-1,-1,60); //Elegant
    AddStaticVehicleEx(492,2052.93920898,1877.56762695,11.62965298,270.50000000,-1,-1,60); //Greenwood
    AddStaticVehicleEx(492,2053.20800781,1955.01660156,11.61928177,89.25000000,-1,-1,60); //Greenwood
   
    CreateObject(1506,-1390.78222656,2639.35546875,54.98437500,0.00000000,0.00000000,0.00000000); //object(gen_doorext08) (1)
    CreateObject(3861,-1513.59326172,2612.11938477,55.95486450,0.00000000,0.00000000,0.00000000); //object(marketstall01_sfxrf) (1)
    CreateObject(3862,-1524.15332031,2585.33886719,56.00827026,0.00000000,0.00000000,179.99450684); //object(marketstall02_sfxrf) (1)
    CreateObject(3863,-1520.79003906,2585.33886719,56.00827026,0.00000000,0.00000000,179.99450684); //object(marketstall03_sfxrf) (1)
    CreateObject(1514,-1514.54589844,2611.55346680,55.86582565,0.00000000,0.00000000,330.00000000); //object(dyn_ff_till) (2)
    CreateObject(1514,-1521.74707031,2585.92968750,55.91923141,0.00000000,0.00000000,209.99816895); //object(dyn_ff_till) (3)
    CreateObject(1514,-1523.20410156,2585.92968750,55.91923141,0.00000000,0.00000000,149.99633789); //object(dyn_ff_till) (4)
    CreateObject(2184,-1480.23144531,2642.69335938,57.78794861,0.00000000,0.00000000,293.99963379); //object(med_office6_desk_2) (2)
    CreateObject(2184,-1478.75878906,2640.14941406,57.78794861,0.00000000,0.00000000,336.99462891); //object(med_office6_desk_2) (3)
    CreateObject(2190,-1477.39685059,2639.84277344,58.56368637,0.00000000,0.00000000,174.75000000); //object(pc_1) (3)
    CreateObject(2894,-1478.02453613,2640.68750000,58.56368637,0.00000000,0.00000000,138.00000000); //object(kmb_rhymesbook) (1)
    CreateObject(1710,-1476.98217773,2635.64379883,57.78794861,0.00000000,0.00000000,270.00000000); //object(kb_couch07) (1)
    CreateObject(3040,-1522.49780273,2589.35009766,57.26776886,0.00000000,0.00000000,90.00000000); //object(ct_stall2) (1)
    CreateObject(18038,-1518.18359375,2620.04394531,10.01234436,0.00000000,0.00000000,270.00000000); //object(gun-shop-vegas) (1)
    CreateObject(2946,-1533.49719238,2637.23510742,7.78578186,0.00000000,0.00000000,0.00000000); //object(cr_door_03) (4)
    CreateObject(2946,-1533.49548340,2640.41503906,7.78578186,0.00000000,0.00000000,180.00000000); //object(cr_door_03) (5)
    CreateObject(2946,-1505.93627930,2616.12646484,54.83593750,0.00000000,0.00000000,0.00000000); //object(cr_door_03) (6)
    CreateObject(2946,-1505.93627930,2619.29980469,54.83593750,0.00000000,0.00000000,180.00000000); //object(cr_door_03) (7)
    CreateObject(983,-1472.78027344,2611.17285156,58.47150421,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
    CreateObject(14603,-1383.76855469,2641.46875000,33.28429031,0.00000000,0.00000000,270.00000000); //object(bikeschl_main) (1)
    CreateObject(1506,-1388.51367188,2641.59667969,31.50304031,0.00000000,0.00000000,90.00000000); //object(gen_doorext08) (1)
    CreateObject(1216,478.78381348,-1495.53796387,20.09435844,0.00000000,0.00000000,2.00000000); //object(phonebooth1) (2) los_santos
    CreateObject(1216,2026.36706543,1896.48400879,11.93183136,0.00000000,0.00000000,180.00000000); //object(phonebooth1) (3) las_venturas

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    new name[MAX_PLAYER_NAME], file[256];
    //--------------------------------------------------------------------------
    new String_Connected[64];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    format(String_Connected,sizeof String_Connected,"%s Has Joined The Server",name);
    SendClientMessageToAll(COLOR_RED,String_Connected);
    //--------------------------------------------------------------------------
    gPlayerLogged[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),SERVER_USER_FILE,name);
    if (!dini_Exists(file))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register/Login:","You Are Not Registered, Write Your Password Below", "Register", "Leave");
    }
    if(fexist(file))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Register/Login:","You Are Registered, Write Your Password Below To Login", "Login", "Leave");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new name[MAX_PLAYER_NAME], file[256];

    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
        dini_IntSet(file, "Score", GetPlayerScore(playerid));
        dini_IntSet(file, "Respect", GetPVarInt(playerid, "RESP"));
        dini_IntSet(file, "Money", GetPlayerMoney(playerid));//PlayerInfo[playerid][pCash]
        dini_IntSet(file, "Job", PlayerInfo[playerid][pJob]);
        dini_IntSet(file, "Sex",PlayerInfo[playerid][pSex]);
        dini_IntSet(file, "Origin",PlayerInfo[playerid][pOrigin]);
        dini_IntSet(file, "Age",PlayerInfo[playerid][pAge]);
        dini_IntSet(file, "Level",PlayerInfo[playerid][pLevel]);
        //dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills]);
        dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths]);
        dini_IntSet(file, "Kills", GetPVarInt(playerid, "Kills"));
        dini_IntSet(file, "Deaths", GetPVarInt(playerid, "Deaths"));
        dini_IntSet(file, "Minutes Ingame", GetPVarInt(playerid, "Time"));
        KillTimer(Update);

    }
    gPlayerLogged[playerid] = 0;
    gPlayerCitySelected[playerid] = 0;

    //--------------------------------------------------------------------------
    new String_Leaving[64];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    switch(reason)
    {
        case 0: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Timed out)",name);
        case 1: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Leaving)",name);
        case 2: format(String_Leaving,sizeof String_Leaving,"%s Has Left The Server. (Kicked/Banned)",name);
    }
    SendClientMessageToAll(COLOR_RED,String_Leaving);
    //--------------------------------------------------------------------------
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    if(IsPlayerNPC(playerid)) return 1;
    if(gPlayerLogged[playerid] == 1)
    {
        if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
        }
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    gPlayerSpawned[playerid] = 1;
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
    gPlayerHasCitySelected[playerid] = 0;
   
    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 1;
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 2;
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid])
    {
        gPlayerCitySelected[playerid] = 3;
    }
//------------------------------------------------------------------------------
    if(gPlayerCitySelected[playerid] == 1)//Los Santos
    {
        SetPlayerPos(playerid,477.34484863281,-1498.9730224609,20.483509063721);
        SetPlayerFacingAngle(playerid,260);
    }
    if(gPlayerCitySelected[playerid] == 2)//San Fierro
    {
        SetPlayerPos(playerid,-1968.7609863281,162.18864440918,27.6875);
        SetPlayerFacingAngle(playerid,180);
    }
    if(gPlayerCitySelected[playerid] == 3)//Las Venturas
    {
        SetPlayerPos(playerid,2018.2209472656,1912.9132080078,12.321389198303);
        SetPlayerFacingAngle(playerid,270);
    }
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    SetCameraBehindPlayer(playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new file[256];
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Deaths", GetPVarInt(playerid, "Deaths")+1);
    }
    SendDeathMessage(killerid, playerid, reason);
    gPlayerSpawned[playerid] = 0;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    cmd = strtok(cmdtext, idx);
   
    if (strcmp(cmd, "/kill", true) == 0)
    {
        SetPlayerHealth(playerid,0);
        SendClientMessage(playerid, 0xFFFF0088, "You Died");
        return 1;
    }
    if (strcmp(cmd, "/stats", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if (gPlayerLogged[playerid] != 0)
            {
                ShowPlayerDialog(playerid,DIALOG_STATS,DIALOG_STYLE_MSGBOX ,"Test","test:","ok","");
            }
            else
            {
                SendClientMessage(playerid, COLOR_RED, "Вы не авторизовались!");
            }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public UpdateTime(playerid)
{
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file,sizeof(file),SERVER_USER_FILE,name);
    format(file, 128, "/Business_RolePlay/Players/%s.ini",name);
    SetPVarInt(playerid, "Time", GetPVarInt(playerid, "Time")+1);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    new TIME_STRING[256];
    new RESPECT_STRING[256];
    //new file[256];
    // newfile[256];
    if (gPlayerSpawned[playerid] == 1)
    {
    //Minutes In Game:
    format(TIME_STRING, sizeof(TIME_STRING), "%d", GetPVarInt(playerid, "Time"));
   
    //Score:
    format(STRING_SCORE, sizeof(STRING_SCORE), "%d", GetPlayerScore(playerid));
   
    //Respect:
    format(RESPECT_STRING, sizeof(RESPECT_STRING), "%d", GetPVarInt(playerid, "RESP"));
   
    }
    if( !gPlayerHasCitySelected[playerid] &&
        GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
        ClassSel_HandleCitySelection(playerid);
        return 1;
    }
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if (dialogid == 1)
    {
        new name[MAX_PLAYER_NAME], file[256], string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register/Login:","You Are Not Registered, Write Your Password Below", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
        dini_IntSet(file, "Respect",GetPVarInt(playerid, "RESP"));
        dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 100);
        dini_IntSet(file, "Job",PlayerInfo[playerid][pJob] = 0);
        dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
        dini_IntSet(file, "Sex",PlayerInfo[playerid][pSex] = 0);
        dini_IntSet(file, "Origin",PlayerInfo[playerid][pOrigin] = 0);
        dini_IntSet(file, "Age",PlayerInfo[playerid][pAge] = 0);
        dini_IntSet(file, "Level",PlayerInfo[playerid][pLevel] = 0);
        dini_IntSet(file, "Kills",PlayerInfo[playerid][pKills] = 0);
        dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0);
        dini_IntSet(file, "Minutes Ingame", GetPVarInt(playerid, "Time"));
        format(string, 128, "::You succesfully registered the nickname %s with password %s.::", name, inputtext);
        SendClientMessage(playerid, COLOR_YELLOW, string);
        gPlayerLogged[playerid] = 1;
        //----------------------------------------------------------------------
        ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Choose Your Sex", "Male \nFemale", "Continue", "Quit");
        //----------------------------------------------------------------------
    }
    if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256]; //string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT, "Register/Login:","You Are Registered, Write Your Password Below To Login","Login","Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp) {
            SendClientMessage(playerid,COLOR_RED, "Wrong Password.");
            ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register/Login:","You Are Registered, Write Your Password Below To Login","Login","Leave");
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
            SetPlayerScore(playerid, dini_Int(file, "Score"));
            SetPVarInt(playerid, "RESP", dini_Int(file, "Respect"));
            GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
            //------------------------------------------------------------------
            PlayerInfo[playerid][pJob] = dini_Int(file, "Job");
            PlayerInfo[playerid][pSex] = dini_Int(file, "Sex");
            PlayerInfo[playerid][pOrigin] = dini_Int(file, "Origin");
            PlayerInfo[playerid][pAge] = dini_Int(file, "Age");
            PlayerInfo[playerid][pLevel] = dini_Int(file, "Level");
            PlayerInfo[playerid][pKills] = dini_Int(file, "Kills");
            PlayerInfo[playerid][pDeaths] = dini_Int(file, "Deaths");
            SetPVarInt(playerid, "Time", dini_Int(file, "Minutes Ingame"));

            Update = SetTimerEx("UpdateTime", 60*1000, 1, "i", playerid);

            //------------------------------------------------------------------
            SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
        }
    }
    if(dialogid == 14)
    {
        if(response)
        {
            new message[256+1];
            if(listitem == 0)
            {
            format(message, 256, "::You are male::", listitem);
            SendClientMessage(playerid, COLOR_YELLOW, message);
            //------------------------------------------------------------------
            if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
            }
            //------------------------------------------------------------------
            }
            if(listitem == 1)
            {
            format(message, 256, "::You are female::", listitem);
            SendClientMessage(playerid, COLOR_YELLOW, message);
            //------------------------------------------------------------------
            if(gPlayerHasCitySelected[playerid])
            {
                ClassSel_SetupCharSelection(playerid);
                return 1;
            }
            else
            {
            if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)
            {
                TogglePlayerSpectating(playerid,1);
                TextDrawShowForPlayer(playerid, txtClassSelHelper);
                gPlayerCitySelection[playerid] = -1;
            }
            }
            //------------------------------------------------------------------
            return 1;
            }
        }
        if (dialogid == DIALOG_STATS)
        {
            if (response == 1)
            {
            //Nothing
            }
            else
            {
            //Nothing
            }
            return 1;
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CITIES
ClassSel_InitTextDraws()
{
    // Init our observer helper text display
    txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
    ClassSel_InitCityNameText(txtLosSantos);
    txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
    ClassSel_InitCityNameText(txtSanFierro);
    txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
    ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
    txtClassSelHelper = TextDrawCreate(10.0, 415.0,
       " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
    TextDrawUseBox(txtClassSelHelper, 1);
    TextDrawBoxColor(txtClassSelHelper,0x222222BB);
    TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
    TextDrawTextSize(txtClassSelHelper,400.0,40.0);
    TextDrawFont(txtClassSelHelper, 2);
    TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

ClassSel_SetupSelectedCity(playerid)
{
    if(gPlayerCitySelection[playerid] == -1) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }

    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
        SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);

        TextDrawShowForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
       
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
        SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawShowForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);

    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,0);
        SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
        SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);

        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawShowForPlayer(playerid,txtLasVenturas);
       
    }
}

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
    if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
        gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
    }
    PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
    if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
        gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
    }
    PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
    gPlayerLastCitySelectionTick[playerid] = GetTickCount();
    ClassSel_SetupSelectedCity(playerid);
}

ClassSel_HandleCitySelection(playerid)
{
    new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);

    if(gPlayerCitySelection[playerid] == -1) {
        ClassSel_SwitchToNextCity(playerid);
        return;
    }
    // only allow new selection every ~500 ms
    if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
    if(Keys & KEY_FIRE)
    {
        gPlayerHasCitySelected[playerid] = 1;
        TextDrawHideForPlayer(playerid,txtClassSelHelper);
        TextDrawHideForPlayer(playerid,txtLosSantos);
        TextDrawHideForPlayer(playerid,txtSanFierro);
        TextDrawHideForPlayer(playerid,txtLasVenturas);
       
        TogglePlayerSpectating(playerid,0);
        return;
    }
    if(lr > 0) {
       ClassSel_SwitchToNextCity(playerid);
    }
    else if(lr < 0) {
       ClassSel_SwitchToPreviousCity(playerid);
    }
}

ClassSel_InitCityNameText(Text:txtInit)
{
    TextDrawUseBox(txtInit, 0);
    TextDrawLetterSize(txtInit,1.25,3.0);
    TextDrawFont(txtInit, 0);
    TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

ClassSel_SetupCharSelection(playerid)
{
    if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
        SetPlayerInterior(playerid,11);
        SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
        SetPlayerFacingAngle(playerid,0.0);
        SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
        SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
    }
    else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
        SetPlayerFacingAngle(playerid,181.0);
        SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
        SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
    }
    else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
        SetPlayerFacingAngle(playerid,286.25);
        SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
        SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
    }
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//MINUTES_INGAME
stock sscanf(string[], format[], {Float,_}:...)
{
    #if defined isnull
        if (isnull(string))
    #else
        if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
        {
            return format[0];
        }
    #pragma tabsize 4
    new
        formatPos = 0,
        stringPos = 0,
        paramPos = 2,
        paramCount = numargs(),
        delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
        stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
        switch (format[formatPos++])
        {
            case '\0':
            {
                return 0;
            }
            case 'i', 'd':
            {
                new
                    neg = 1,
                    num = 0,
                    ch = string[stringPos];
                if (ch == '-')
                {
                    neg = -1;
                    ch = string[++stringPos];
                }
                do
                {
                    stringPos++;
                    if ('0' <= ch <= '9')
                    {
                        num = (num * 10) + (ch - '0');
                    }
                    else
                    {
                        return -1;
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num * neg);
            }
            case 'h', 'x':
            {
                new
                    num = 0,
                    ch = string[stringPos];
                do
                {
                    stringPos++;
                    switch (ch)
                    {
                        case 'x', 'X':
                        {
                            num = 0;
                            continue;
                        }
                        case '0' .. '9':
                        {
                            num = (num << 4) | (ch - '0');
                        }
                        case 'a' .. 'f':
                        {
                            num = (num << 4) | (ch - ('a' - 10));
                        }
                        case 'A' .. 'F':
                        {
                            num = (num << 4) | (ch - ('A' - 10));
                        }
                        default:
                        {
                            return -1;
                        }
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num);
            }
            case 'c':
            {
                setarg(paramPos, 0, string[stringPos++]);
            }
            case 'f':
            {

                new changestr[16], changepos = 0, strpos = stringPos;
                while(changepos < 16 && string[strpos] && string[strpos] != delim)
                {
                    changestr[changepos++] = string[strpos++];
                    }
                changestr[changepos] = '\0';
                setarg(paramPos,0,_:floatstr(changestr));
            }
            case 'p':
            {
                delim = format[formatPos++];
                continue;
            }
            case '\'':
            {
                new
                    end = formatPos - 1,
                    ch;
                while ((ch = format[++end]) && ch != '\'') {}
                if (!ch)
                {
                    return -1;
                }
                format[end] = '\0';
                if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
                {
                    if (format[end + 1])
                    {
                        return -1;
                    }
                    return 0;
                }
                format[end] = '\'';
                stringPos = ch + (end - formatPos);
                formatPos = end + 1;
            }
            case 'u':
            {
                new
                    end = stringPos - 1,
                    id = 0,
                    bool:num = true,
                    ch;
                while ((ch = string[++end]) && ch != delim)
                {
                    if (num)
                    {
                        if ('0' <= ch <= '9')
                        {
                            id = (id * 10) + (ch - '0');
                        }
                        else
                        {
                            num = false;
                        }
                    }
                }
                if (num && IsPlayerConnected(id))
                {
                    setarg(paramPos, 0, id);
                }
                else
                {
                    #if !defined foreach
                        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
                        #define __SSCANF_FOREACH__
                    #endif
                    string[end] = '\0';
                    num = false;
                    new
                        name[MAX_PLAYER_NAME];
                    id = end - stringPos;
                    foreach (Player, playerid)
                    {
                        GetPlayerName(playerid, name, sizeof (name));
                        if (!strcmp(name, string[stringPos], true, id))
                        {
                            setarg(paramPos, 0, playerid);
                            num = true;
                            break;
                        }
                    }
                    if (!num)
                    {
                        setarg(paramPos, 0, INVALID_PLAYER_ID);
                    }
                    string[end] = ch;
                    #if defined __SSCANF_FOREACH__
                        #undef foreach
                        #undef __SSCANF_FOREACH__
                    #endif
                }
                stringPos = end;
            }
            case 's', 'z':
            {
                new
                    i = 0,
                    ch;
                if (format[formatPos])
                {
                    while ((ch = string[stringPos++]) && ch != delim)
                    {
                        setarg(paramPos, i++, ch);
                    }
                    if (!i)
                    {
                        return -1;
                    }
                }
                else
                {
                    while ((ch = string[stringPos++]))
                    {
                        setarg(paramPos, i++, ch);
                    }
                }
                stringPos--;
                setarg(paramPos, i, '\0');
            }
            default:
            {
                continue;
            }
        }
        while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
        {
            stringPos++;
        }
        while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
        {
            stringPos++;
        }
        paramPos++;
    }
    do
    {
        if ((delim = format[formatPos++]) > ' ')
        {
            if (delim == '\'')
            {
                while ((delim = format[formatPos++]) && delim != '\'') {}
            }
            else if (delim != 'z')
            {
                return delim;
            }
        }
    }
    while (delim > ' ');
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
Reply


Messages In This Thread
Help: Gamemode doesn`t recognize command written :( - by vakhtang - 23.03.2011, 18:22
Re: Help: Gamemode doesn`t recognize command written :( - by Sascha - 23.03.2011, 18:38
Re: Help: Gamemode doesn`t recognize command written :( - by Gamer_Z - 23.03.2011, 18:38
Re: Help: Gamemode doesn`t recognize command written :( - by vakhtang - 23.03.2011, 18:51

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