23.03.2011, 17:06
Quote:
Try this instead of that :-
pawn Code:
|
and Sascha, i did what you said, except that it read only "killed" variable when somebody died, to test if there was a problem in INVALID_PLAYER_ID
EDITED:
I made a test:
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid==INVALID_PLAYER_ID)
{
SendClientMessage(playerid,red,"rofl");
SendDeathMessage(INVALID_PLAYER_ID, playerid, 47);
}
return 1;
}