Specific Vehicle not exploding, Possible?
#5

Im not your hired scripter
Sorry but i just dont have the time to give everyone here a full code, or i would have no life left. So Im just giving away ideas or code snippets.
vehicleid is the id that you have to replace, as i said in the comment lines. To turn it on spawn use the linked function after you use CreateVehicle or AddStaticVehicle. But you will have to try some different values there, i dont know what exactly you can use to turn it. Try something between 0.1 and 1.0 for x and 0 for y/z.
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Messages In This Thread
Specific Vehicle not exploding, Possible? - by Raptor_dewall - 22.03.2011, 21:41
Re: Specific Vehicle not exploding, Possible? - by Mauzen - 22.03.2011, 21:45
Re: Specific Vehicle not exploding, Possible? - by Too - 22.03.2011, 21:51
Re: Specific Vehicle not exploding, Possible? - by Raptor_dewall - 22.03.2011, 21:55
Re: Specific Vehicle not exploding, Possible? - by Mauzen - 22.03.2011, 22:27
Re: Specific Vehicle not exploding, Possible? - by Raptor_dewall - 23.03.2011, 04:06

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