21.03.2011, 20:15
[I]You are funny. You have to Change the Params (HouseID,HouseInfo[HouseID][Owner],HouseInfo[HouseID][Price],HouseInfo[HouseID][Rent]) to your Script Params like Houses[i][Owner] and so on.. Then use a Array for the 3D Textlabel and on the top of your Script new:HouseLabels[HOUSE_AMOUNT]; and create the 3DTextlabel with HouseLabel=Create3DText ... With this you can destroy it on OnGameModeExit or Update it if anyone bougt a House
If you wait I can write you your hole Code but first tomorrow send me your House Enumerator via
If you wait I can write you your hole Code but first tomorrow send me your House Enumerator via

