20.03.2011, 21:51
Top of script
Saving DINI
Loading DINI
OnPlayerDisconnect
OnPlayerSpawn
pawn Код:
enum pInfo
{
Float:pPosX,
Float:pPosY,
Float:pPosZ,
};
new PlayerInfo[MAX_PLAYERS][pInfo];
pawn Код:
dini_FloatSet(string, "PosX", PlayerInfo[playerid][pPosX]);
dini_FloatSet(string, "PosY", PlayerInfo[playerid][pPosY]);
dini_FloatSet(string, "PosZ", PlayerInfo[playerid][pPosZ]);
pawn Код:
PlayerInfo[playerid][pPosX] = dini_Float(string2,"PosX");
PlayerInfo[playerid][pPosY] = dini_Float(string2,"PosY");
PlayerInfo[playerid][pPosZ] = dini_Float(string2,"PosZ");
pawn Код:
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPosX] = x;
PlayerInfo[playerid][pPosY] = y;
PlayerInfo[playerid][pPosZ] = z;
pawn Код:
SetPlayerPos(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);