20.03.2011, 16:27
For better performance I'd suggest to create a "key" system, with variables (integers) instead of comparing strings every time someone enters a vehicle/changes state.
Like Key = vehicleid, and if a player owns that vehicle, his "vKey" is the vehicleid.
Like Key = vehicleid, and if a player owns that vehicle, his "vKey" is the vehicleid.