Timer problem
#9

Also, you do not have to use 'Float' all the time.

pawn Код:
public AirStrikeTimer(playerid)
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    CreateExplosion(x, y, z, 2, 10.0);
    CreateExplosion(x, y+5, z, 2, 10.0);
    CreateExplosion(x, y+10, z, 2, 10.0);
    CreateExplosion(x, y+15, z, 2, 10.0);
    CreateExplosion(x, y+20, z, 2, 10.0);
    CreateExplosion(x, y+25, z, 2, 10.0);
    CreateExplosion(x, y+30, z, 2, 10.0);
    CreateExplosion(x+5, y, z, 2, 10.0);
    CreateExplosion(x+10, y, z, 2, 10.0);
    CreateExplosion(x+15, y, z, 2, 10.0);
    CreateExplosion(x+20, y, z, 2, 10.0);
    CreateExplosion(x+25, y, z, 2, 10.0);
    CreateExplosion(x+30, y, z, 2, 10.0);
    CreateExplosion(x, y, z+5, 2, 10.0);
    return 1;
}
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Messages In This Thread
Timer problem - by GNGification - 20.03.2011, 14:03
Re: Timer problem - by ricardo178 - 20.03.2011, 14:04
Re: Timer problem - by Zh3r0 - 20.03.2011, 14:07
Re: Timer problem - by GNGification - 20.03.2011, 14:08
Re: Timer problem - by ricardo178 - 20.03.2011, 14:13
Re: Timer problem - by GNGification - 20.03.2011, 14:14
Re: Timer problem - by Kwarde - 20.03.2011, 14:15
Re: Timer problem - by ricardo178 - 20.03.2011, 14:16
Re: Timer problem - by Biesmen - 20.03.2011, 14:21

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