20.03.2011, 10:23
I had this problem before..
Create a new variable:
new MuteTimer[MAX_PLAYERS];
and when you set the timer make it:
MuteTimer[playerid] = SetTimer...
then when you kill the timer:
KillTimer(MuteTimer[playerid]);
Create a new variable:
new MuteTimer[MAX_PLAYERS];
and when you set the timer make it:
MuteTimer[playerid] = SetTimer...
then when you kill the timer:
KillTimer(MuteTimer[playerid]);