#9

I had this problem before..

Create a new variable:

new MuteTimer[MAX_PLAYERS];

and when you set the timer make it:

MuteTimer[playerid] = SetTimer...

then when you kill the timer:

KillTimer(MuteTimer[playerid]);
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Messages In This Thread
mute - by omer5198 - 20.03.2011, 08:00
Re: mute - by antonio112 - 20.03.2011, 08:04
Re: mute - by kayle - 20.03.2011, 08:04
Re: mute - by Marricio - 20.03.2011, 08:13
Re: mute - by omer5198 - 20.03.2011, 08:31
Re: mute - by Celson - 20.03.2011, 08:36
Re: mute - by omer5198 - 20.03.2011, 09:12
Re: mute - by Davz*|*Criss - 20.03.2011, 10:08
Re: mute - by PinkFloydLover - 20.03.2011, 10:23

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