20.03.2011, 08:56
(
Последний раз редактировалось Gryphus One; 02.05.2011 в 08:29.
)
Well a lighter version of the script could be done with no timers, but actually those timers have a reason: you know that when you are flying a Rustler, you have two main ways to destroy another vehicle:
1-One of them, when you are chasing a fast vehicle (like another plane), is to keep yourself behind your target and shoot constantly until it's destroyed, like in this video:
[ame]http://www.youtube.com/watch?v=j9GwUO8oBo4[/ame]
and I guess that you would need no timers for this. However:
2-When you are chasing a slow vehicle, or just one that is moving in a different direction of yours, you have to do flyby's, like in this video:
[ame]http://www.youtube.com/watch?v=HQuwjsCYfUs[/ame]
which is what the timers would be needed for, because as you can see at the minute 1:56, the other plane starts falling after I have flown past it and while I'm giving my back to it (and I'm not shooting in that moment), so if there are no timers I won't score that downing. And same if for example I'm shooting to a standing helicopter: it can happen that the heli pilot jumps out of his heli after I have passed him (and before I make a new flyby), and in that moment I would be giving my back to him.
So in conclusion: if there's no timer, the Rustler pilot will score a downing ONLY IF he is shooting and looking to the other player WHILE that other player has his vehicle destroyed.
1-One of them, when you are chasing a fast vehicle (like another plane), is to keep yourself behind your target and shoot constantly until it's destroyed, like in this video:
[ame]http://www.youtube.com/watch?v=j9GwUO8oBo4[/ame]
and I guess that you would need no timers for this. However:
2-When you are chasing a slow vehicle, or just one that is moving in a different direction of yours, you have to do flyby's, like in this video:
[ame]http://www.youtube.com/watch?v=HQuwjsCYfUs[/ame]
which is what the timers would be needed for, because as you can see at the minute 1:56, the other plane starts falling after I have flown past it and while I'm giving my back to it (and I'm not shooting in that moment), so if there are no timers I won't score that downing. And same if for example I'm shooting to a standing helicopter: it can happen that the heli pilot jumps out of his heli after I have passed him (and before I make a new flyby), and in that moment I would be giving my back to him.
So in conclusion: if there's no timer, the Rustler pilot will score a downing ONLY IF he is shooting and looking to the other player WHILE that other player has his vehicle destroyed.

