#5

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Originally Posted by antonio112
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Timer? You don`t need any timer for a mute command ... Only if you want to keep the player muted after he relogs aswell...

Can we see your timer and the command ?
... i made a /mute <playerid> <time> <reason> command... so there is time(i need timer)
but i want to do that when i unmute the player by myself... without the automaticly unmute that i already created... it give me errors when i put the KillTimer(Mute_Timer);
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Messages In This Thread
mute - by omer5198 - 20.03.2011, 08:00
Re: mute - by antonio112 - 20.03.2011, 08:04
Re: mute - by kayle - 20.03.2011, 08:04
Re: mute - by Marricio - 20.03.2011, 08:13
Re: mute - by omer5198 - 20.03.2011, 08:31
Re: mute - by Celson - 20.03.2011, 08:36
Re: mute - by omer5198 - 20.03.2011, 09:12
Re: mute - by Davz*|*Criss - 20.03.2011, 10:08
Re: mute - by PinkFloydLover - 20.03.2011, 10:23

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