20.03.2011, 08:31
Quote:
|
Timer? You don`t need any timer for a mute command ... Only if you want to keep the player muted after he relogs aswell...
Can we see your timer and the command ? |
but i want to do that when i unmute the player by myself... without the automaticly unmute that i already created... it give me errors when i put the KillTimer(Mute_Timer);


