[FilterScript] Advanced Anti-Driveby!
#5

Quote:
Originally Posted by Cypress
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OMG

This will disarm only driver.

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
         SetPlayerArmedWeapon(playerid, 0);
    }
    return 1;
}
This will disarm driver and passenger.

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (newstate==PLAYER_STATE_DRIVER || newstate==PLAYER_STATE_PASSENGER)
    {
         SetPlayerArmedWeapon(playerid, 0);
    }
    return 1;
}
You don't need so much functions in 0.3c. No need to freeze and use timers.
I was in a rush and BTW if you didn't read this is my 3rd FS >.>

FTW, Hackers sometimes have way to manage getting weapons STILL inside the cars(as sad as it is, that's why macros and hackers were invented). your function "MIGHT" have some flaws in it as I said "MIGHT"

Quote:
Originally Posted by venice
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im enter in vehicle im get ejected lol so fail
Then you get put back into the nearest vehicle in 2 seconds...

Quote:
Originally Posted by Phanto90
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Why did you released it if it's so bugged? You should test script before...
Like I said I was in a rush, now I'm back and I see the disappointment.
I wanted to make this unique but I guess I failed. no need to be so harsh on me ):
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Messages In This Thread
Advanced Anti-Driveby! - by Master_Gangster - 19.03.2011, 18:36
Re: Advanced Anti-Driveby! - by Cypress - 19.03.2011, 21:33
Re: Advanced Anti-Driveby! - by Venice - 19.03.2011, 22:50
Re: Advanced Anti-Driveby! - by Phanto90 - 19.03.2011, 22:54
Re: Advanced Anti-Driveby! - by Master_Gangster - 19.03.2011, 23:19

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