new Float:SpawnLocs[][3] = { {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}};new rPos = random(sizeof(SpawnLocs));SetPlayerPos(playerid, SpawnLocs[rPos][0], SpawnLocs[rPos][1], SpawnLocs[rPos][2]);