[Include] Insanity Invisible Checkpoints
#1

- Insanity Invisible Checkpoints -


Descrition
It allows you to create invisible checkpoints for check when the player enter
on invisible checkpoint with a vehicle or not.

Authors
Allan Jader (CyNiC)
Babul: colaborated with the function: CreatePickupsInCircle
http://forum.sa-mp.com/showpost.php?...85&postcount=5


Note
You can change how much you want the include, leaving the credit to creator.

Configuration
pawn Код:
#define MAX_AREAS 50 // Amount of checkpoints, the less is better for performance
#define REAPPLY_CPS_TIMER 5000 // Timer in miliseconds for reactivate the checkpoint for player

//Put in your OnPlayerPickUpPickup callback:
InvisibleCheckpoints(playerid, pickupid);
Functions
pawn Код:
CreateIPlayerCheckpoint(Float:X, Float:Y, Float:Z, Float:size);
CreateIVehicleCheckpoint(Float:X, Float:Y, Float:Z, Float:size);
DestroyCheckpoint(checkpointid);
Callbacks
pawn Код:
OnPlayerEnterICheckpoint(playerid, checkpointid)
OnVehicleEnterICheckpoint(playerid, vehicleid, checkpointid)
Download
http://www.4shared.com/file/0vw8oxPR/invisiblecps.html
Reply


Messages In This Thread
Insanity Invisible Checkpoints - by CyNiC - 18.03.2011, 13:48
Re: Insanity Invisible Checkpoints - by Medal Of Honor team - 18.03.2011, 13:50
Re: Insanity Invisible Checkpoints - by Zh3r0 - 18.03.2011, 14:34
Re: Insanity Invisible Checkpoints - by Ironboy - 18.03.2011, 15:01
Re: Insanity Invisible Checkpoints - by TheArcher - 18.03.2011, 15:10
Re: Insanity Invisible Checkpoints - by [Ips]Guh - 18.03.2011, 15:44
Re: Insanity Invisible Checkpoints - by CyNiC - 19.03.2011, 16:37

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