18.03.2011, 09:56
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
ApplyAnimation(playerid,"PED","FALL_collapse", 4.1, 0, 1, 1, 1, 0, 1);
Hspawn[playerid] = 1;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
ApplyAnimation(playerid,"PED","FALL_collapse", 4.1, 0, 1, 1, 1, 0, 1);
Hspawn[playerid] = 1;
return 1;
}