[HELP] Team problem
#2

http://pastebin.com/9XBE3tqG
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new team[MAX_PLAYERS];
#define BALLAS 0xFF00FFAA
#define GROVE 0x00FF00AA
#define team1 1
#define team2 2
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x3A47DEFF
#define COLOR_TAN 0xBDB76BAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_BLACK 0x00000000
#define COLOR_DARKGREY 0x696969FF


#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Hudgens Team Deathmatch!");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("HTDM");
    AddPlayerClass(105,2311.3455,-1658.9199,14.2456,270.2288,24,100,29,300,0,0); // Grove
    AddPlayerClass(106,2311.3455,-1658.9199,14.2456,270.2288,32,300,22,150,0,0); // Grove
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    if(classid == 0)
    {
    team[playerid] = team1;
    }
    if(classid == 1)
    {
    team[playerid] = team2;
    }
    SetPlayerPos(playerid, 11449.5397,-807.4916,84.2771);
    SetPlayerCameraPos(playerid, 1455.1418,-825.0184,83.1046);
    SetPlayerCameraLookAt(playerid, 1449.5397,-807.4916,84.2771);
    return 1;
}

public OnPlayerConnect(playerid)
{

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{

    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(team[playerid] == team1)
    {
        SetPlayerColor(playerid, GROVE);
        SetPlayerTeam(playerid, 1);
    }
    if(team[playerid] == team2)
    {
        SetPlayerColor(playerid, BALLAS);
        SetPlayerTeam(playerid, 2);
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{

    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
explaination: for SetPlayerTeamFromClass, just not make that and go to onplayerrequestclass and put
pawn Код:
if(classid == 0) // first skin
{
     team[playerid] = team1; // first team
}
if(classid == 1) // second skin
{
      team[playerid] = team2; // second team
}
then for SetPlayerToTeamColor just put onplayerspawn
pawn Код:
if(team[playerid] == team1)
    {
        SetPlayerColor(playerid, GROVE);//color
        SetPlayerTeam(playerid, 1);// you need team so if someone shoots another person in team, they wont lose health
    }
    if(team[playerid] == team2)
    {
        SetPlayerColor(playerid, BALLAS); // color
        SetPlayerTeam(playerid, 2);
    }
i think they removed SetPlayerToTeamColor andSetplayerTeamfromclass in 0.3b
Reply


Messages In This Thread
[HELP] Team problem - by Hudgens - 17.03.2011, 18:40
Re: [HELP] Team problem - by tanush - 17.03.2011, 18:45
Re: [HELP] Team problem - by Hudgens - 17.03.2011, 19:07
Re: [HELP] Team problem - by tanush - 17.03.2011, 19:10
Re: [HELP] Team problem - by Hudgens - 17.03.2011, 20:55
Re: [HELP] Team problem - by tanush - 17.03.2011, 21:33

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