17.03.2011, 18:45
http://pastebin.com/9XBE3tqG
explaination: for SetPlayerTeamFromClass, just not make that and go to onplayerrequestclass and put
then for SetPlayerToTeamColor just put onplayerspawn
i think they removed SetPlayerToTeamColor andSetplayerTeamfromclass in 0.3b
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new team[MAX_PLAYERS];
#define BALLAS 0xFF00FFAA
#define GROVE 0x00FF00AA
#define team1 1
#define team2 2
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x3A47DEFF
#define COLOR_TAN 0xBDB76BAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_BLACK 0x00000000
#define COLOR_DARKGREY 0x696969FF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Hudgens Team Deathmatch!");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("HTDM");
AddPlayerClass(105,2311.3455,-1658.9199,14.2456,270.2288,24,100,29,300,0,0); // Grove
AddPlayerClass(106,2311.3455,-1658.9199,14.2456,270.2288,32,300,22,150,0,0); // Grove
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
team[playerid] = team1;
}
if(classid == 1)
{
team[playerid] = team2;
}
SetPlayerPos(playerid, 11449.5397,-807.4916,84.2771);
SetPlayerCameraPos(playerid, 1455.1418,-825.0184,83.1046);
SetPlayerCameraLookAt(playerid, 1449.5397,-807.4916,84.2771);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(team[playerid] == team1)
{
SetPlayerColor(playerid, GROVE);
SetPlayerTeam(playerid, 1);
}
if(team[playerid] == team2)
{
SetPlayerColor(playerid, BALLAS);
SetPlayerTeam(playerid, 2);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
pawn Код:
if(classid == 0) // first skin
{
team[playerid] = team1; // first team
}
if(classid == 1) // second skin
{
team[playerid] = team2; // second team
}
pawn Код:
if(team[playerid] == team1)
{
SetPlayerColor(playerid, GROVE);//color
SetPlayerTeam(playerid, 1);// you need team so if someone shoots another person in team, they wont lose health
}
if(team[playerid] == team2)
{
SetPlayerColor(playerid, BALLAS); // color
SetPlayerTeam(playerid, 2);
}