16.03.2011, 19:06
OnPlayerDeath
OnPlayerSpawn
Код:
if(sw[playerid] == 1) { SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in sw"); SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150"); GivePlayerMoney(killerid, 150); SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10"); GivePlayerMoney(playerid, -10); } else if(m4w[playerid] == 1) { SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in m4w"); SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150"); GivePlayerMoney(killerid, 150); SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10"); GivePlayerMoney(playerid, -10); } else if(mgw[playerid] == 1) { SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in mgw"); SendClientMessage(killerid, COLOR_GREEN, "( $ ) +200"); GivePlayerMoney(killerid, 200); SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10"); GivePlayerMoney(playerid, -10); } else if(m4w[playerid] == 0 || sw[playerid] == 0 || mgw[playerid] == 0) { SendClientMessage(killerid, COLOR_GREEN, "You just killed a player"); SendClientMessage(killerid, COLOR_GREEN, "( $ ) +100"); GivePlayerMoney(killerid, 100); SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10"); GivePlayerMoney(playerid, -10); }
Код:
{ SetPlayerArmour(playerid, 100); if(sw[playerid] == 1) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469); SetPlayerFacingAngle(playerid, 330.8037); GivePlayerWeapon(playerid, 25, 1000); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 50); } else if(m4w[playerid] == 1) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, 2256.4790,1611.7258,1006.1797); SetPlayerFacingAngle(playerid, 273.1208); GivePlayerWeapon(playerid, 31, 1000); SetPlayerHealth(playerid, 100); } else if(mgw[playerid] == 1) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, 2176.6042,1613.3317,999.9766); SetPlayerFacingAngle(playerid, 269.1238); GivePlayerWeapon(playerid, 38, 111110); // minigun SetPlayerHealth(playerid, 200); } else if(m4w[playerid] == 0 || sw[playerid] == 0 || mgw[playerid] == 0) { (m4w[playerid] = 0); (mgw[playerid] = 0); (sw[playerid] = 0); } return 1;