a bug :O?
#3

OnPlayerDeath
Код:
if(sw[playerid] == 1)
	{
	    SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in sw");
		SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150");
		GivePlayerMoney(killerid, 150);
		SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
		GivePlayerMoney(playerid, -10);
	}
	else
	if(m4w[playerid] == 1)
	{
	    SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in m4w");
		SendClientMessage(killerid, COLOR_GREEN, "( $ ) +150");
		GivePlayerMoney(killerid, 150);
		SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
		GivePlayerMoney(playerid, -10);
	}
	else
	if(mgw[playerid] == 1)
	{
	    SendClientMessage(killerid, COLOR_GREEN, "You got a bonus for killing a player in mgw");
		SendClientMessage(killerid, COLOR_GREEN, "( $ ) +200");
		GivePlayerMoney(killerid, 200);
		SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
		GivePlayerMoney(playerid, -10);
	}
	else
	if(m4w[playerid] == 0 || sw[playerid] == 0 || mgw[playerid] == 0)
 	{
		SendClientMessage(killerid, COLOR_GREEN, "You just killed a player");
		SendClientMessage(killerid, COLOR_GREEN, "( $ ) +100");
		GivePlayerMoney(killerid, 100);
		SendClientMessage(playerid, COLOR_NORMALRED, "( $ ) -10");
		GivePlayerMoney(playerid, -10);
	}
OnPlayerSpawn
Код:
{
    SetPlayerArmour(playerid, 100);


    if(sw[playerid] == 1)
    {
	SetPlayerInterior(playerid, 17);
	SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
    SetPlayerFacingAngle(playerid, 330.8037);
    GivePlayerWeapon(playerid, 25, 1000);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    }
	else
    if(m4w[playerid] == 1)
    {
	SetPlayerInterior(playerid, 1);
	SetPlayerPos(playerid, 2256.4790,1611.7258,1006.1797);
    SetPlayerFacingAngle(playerid, 273.1208);
    GivePlayerWeapon(playerid, 31, 1000);
    SetPlayerHealth(playerid, 100);
    }
    else
    if(mgw[playerid] == 1)
    {
	SetPlayerInterior(playerid, 1);
	SetPlayerPos(playerid, 2176.6042,1613.3317,999.9766);
    SetPlayerFacingAngle(playerid, 269.1238);
    GivePlayerWeapon(playerid, 38, 111110); // minigun
    SetPlayerHealth(playerid, 200);
    }
	else
  	if(m4w[playerid] == 0 || sw[playerid] == 0 || mgw[playerid] == 0)
  	{
	(m4w[playerid] = 0);
	(mgw[playerid] = 0);
	(sw[playerid] = 0);
	}
	return 1;
Reply


Messages In This Thread
a bug :O? - by Madsen - 16.03.2011, 18:50
Re: a bug :O? - by Snipa - 16.03.2011, 18:55
Re: a bug :O? - by Madsen - 16.03.2011, 19:06
Re: a bug :O? - by Madsen - 17.03.2011, 16:16
Re: a bug :O? - by Madsen - 17.03.2011, 21:44
Re: a bug :O? - by grand.Theft.Otto - 17.03.2011, 21:47
Re: a bug :O? - by Madsen - 17.03.2011, 21:52
Re: a bug :O? - by Madsen - 20.03.2011, 00:44

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