16.03.2011, 09:54
Use pawn tabs like [pawn] [pawn]
So it will look like this
This shows you how to do it. http://www.vbulletin.com/forum/misc.php?do=bbcode
So it will look like this
pawn Код:
//----------------------------------------------------------
//
// New Life RolePlay 1.0
// A RolePlay gamemode for SA-MP 0.3c
//
//----------------------------------------------------------
#include <a_samp>
#include <file>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#include <dini>
#include <dudb>
#include <zcmd>
#include <sscanf>
#pragma tabsize 0
new logged[MAX_PLAYERS];
enum pInfo
{
AdminLevel,
cash,
score,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Running New Life RolePlay - by Sergio\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
new file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.ini",name);
if(!fexist(file))
{
SendClientMessage(playerid, COLOR_GREEN, "OMGWTFBBQ Nu esti inregistrat, scrie /register pentru a te inregistra!");
logged[playerid] = 0;
}
if(fexist(file))
{
SendClientMessage(playerid, COLOR_GREEN, "Acest nume este inregistrat. Foloseste /login parola pentru a te loga!!");
}
GameTextForPlayer(playerid,"~w~New Life",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}N{FFFFFF}ew {88AA88}L{FFFFFF}ife");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSan tos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFie rro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVen turas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,20 0);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SI LENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EA GLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2 00);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_S HOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SH OTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI ,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200) ;
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIF LE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
//TogglePlayerClock(playerid, 1);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797) ;
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014 .1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1 014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000 FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000 FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,11 0.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756 ,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//---------------------------------------------------------
new file[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/Users/%s.ini",name);
if(dini_Exists(file))
{
dini_IntSet(file, "score", PlayerInfo[playerid][score]);
dini_IntSet(file, "money", PlayerInfo[playerid][cash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][AdminLevel]);
}
logged[playerid] = 0;
//----------------------------------------------------------
COMMAND:freeze(playerid, params[])
{
}
//----------------------------------------------------------
COMMAND:freeze(playerid, params[])
{
if(isPlayerAdmin(playerid))
{
{
else return SendClientMessage(playerid, 0x0259EAAA, "Nu esti admin!");
}
//----------------------------------------------------------
COMMAND:freeze(playerid, params[])
{
if(isPlayerAdmin(playerid))
{
new id;
if(sscanf(params, "u", id))
{
if(IsPlayerConnected(id))
{
}
else return SendClientMessage(playerid, 0x0259EAAA, "Player is not connected");
}
else return SendClientMessage(playerid, 0x0259EAAA, "USAGE: /freeze [PlayerId/PartOfName]");
}
else return SendClientMessage(playerid, 0x0259EAAA, "You are not admin");
}
//----------------------------------------------------------
COMMAND:freeze(playerid, params[])
{
if(isPlayerAdmin(playerid))
{
new id;
if(sscanf(params, "u", id))
{
if(IsPlayerConnected(id))
{
new string[64];
new name[MAX_PLAYER_NAME], PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(id, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "Admin %s te-a inghetat", name);
SendClientMessage(id, 0x0259EAAA, string);
format(string, sizeof(string), "L-ai inghetat pe %s", PlayerName);
SendClientMessage(playerid, 0x0259EAAA, string);
TogglePlayerControllable(id, 0);
return 1;
}
else return SendClientMessage(playerid, 0x0259EAAA, "Player-ul nu este conectat");
}
else return SendClientMessage(playerid, 0x0259EAAA, "USAGE: /freeze [PlayerId/PartOfName]");
}
else return SendClientMessage(playerid, 0x0259EAAA, "Nu esti admin!");
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("New Life");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
return 1;
}
//--------------------------------------------------------
dcmd_register(playerid, params[])
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Users\\%s.ini", pname);
if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "[SYSTEM]: /register [password]");
if(dini_Exists(file)) return SendClientMessage(playerid, COLOR_RED, "[SYSTEM]: You are already registered!");
dini_Create(file);
dini_IntSet(file, "hashPW", udb_hash(params));
dini_Set(file, "password", params);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][AdminLevel] = 0);
dini_IntSet(file, "score", PlayerInfo[playerid][score] = 0);
dini_IntSet(file, "money", PlayerInfo[playerid][cash] = 500);
new string[128];
format(string, 128, "[SYSTEM]: Ai inregistrat cu succes contul %s with password %s", pname, params);
SendClientMessage(playerid, COLOR_YELLOW, string);
logged[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW, "[SYSTEM]: Ai fost logat automat!");
return 1;}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/
/* For testing animations
if(GetPlayerAnimationIndex(playerid))
{
new animlib[32];
new animname[32];
new msg[128+1];
GetAnimationName(GetPlayerAnimationIndex(playerid) ,animlib,32,animname,32);
format(msg, 128, "anim: %s %s", animlib, animname);
SendClientMessage(playerid, 0xFFFFFFFF, msg);
} else {
SendClientMessage(playerid, 0xFFFFFFFF, "No Anim");
}*/
return 1;
}
//----------------------------------------------------------
dcmd_login(playerid, params[])
{
new file[128];
new string[MAX_STRING], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Users\\%s.ini", pname);
if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "[SYSTEM]: /login [password]");
if(!dini_Exists(file)) return SendClientMessage(playerid, COLOR_RED, "[SYSTEM]: You are not registered!");
if(logged[playerid]) return SendClientMessage(playerid, COLOR_RED, "[SYSTEM]: Esti deja logat!");
new tmp;
tmp = dini_Int(file, "hashPW");
if(udb_hash(params) != tmp)
{
format(string, 256, "You specified the wrong password for %s!", pname);
SendClientMessage(playerid, COLOR_RED, string);
}
else
{
logged[playerid] = 1;
PlayerInfo[playerid][AdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][score]);
new lebel = PlayerInfo[playerid][AdminLevel];
GivePlayerMoney(playerid, dini_Int(file, "money")-GetPlayerMoney(playerid));
format(string, 256, "[SYSTEM]: Te-ai logat cu succes! (level: %d)!", lebel);
SendClientMessage(playerid,COLOR_RED, string);
printf("%s (%i) Logat cu parola %s", pname, playerid, params);
}
return 1;}
//----------------------------------------------------------
This shows you how to do it. http://www.vbulletin.com/forum/misc.php?do=bbcode