Working snack/sprunk machine
#2

pawn Код:
// onplayerkeystatechange
if (newkeys & KEY_FIRE && IsPlayerInRangeOfPoint(playerid, 1, sprunkX, sprunkY, sprunkZ)) {
        // Apply animations, give health, substract money.
You can also add variables to avoid players to use it twice in a short time
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Messages In This Thread
Working snack/sprunk machine - by gooberz - 15.03.2011, 02:19
Re: Working snack/sprunk machine - by admantis - 15.03.2011, 03:21
Re: Working snack/sprunk machine - by gooberz - 15.03.2011, 21:37

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