14.03.2011, 20:33
Update
Now vectors and maps are specific to one AMX virtual machine (every filterscript and gamemode has own, you can have vector with same ID at same time in multiple scripts).
Also now structures are cleaned up on script unload. Thanks to Y-Less for mentioning these problems.
Now vectors and maps are specific to one AMX virtual machine (every filterscript and gamemode has own, you can have vector with same ID at same time in multiple scripts).
Also now structures are cleaned up on script unload. Thanks to Y-Less for mentioning these problems.