14.03.2011, 14:19
I was additing some think like this,on game mode init created text draws format,then on player request class addited like this:
But it is hard work,for 11 teams with 3 skins
Код:
switch(classid) { case 0: { SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751); SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751); SetPlayerFacingAngle(playerid,0.0); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Grove Families", 3000, 3); TextDrawShowForPlayer(playerid,Weapons); TextDrawShowForPlayer(playerid,Grove1); TextDrawShowForPlayer(playerid,Grove11); TextDrawShowForPlayer(playerid,Grove111); TextDrawHideForPlayer(playerid,Grove2); TextDrawHideForPlayer(playerid,Grove22); TextDrawHideForPlayer(playerid,Grove222); } case 1: { SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751); SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751); SetPlayerFacingAngle(playerid,0.0); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Grove Families", 3000, 3); TextDrawShowForPlayer(playerid,Weapons); TextDrawHideForPlayer(playerid,Grove1); TextDrawHideForPlayer(playerid,Grove11); TextDrawHideForPlayer(playerid,Grove111); TextDrawShowForPlayer(playerid,Grove2); TextDrawShowForPlayer(playerid,Grove22); TextDrawShowForPlayer(playerid,Grove222); TextDrawHideForPlayer(playerid,Grove3); TextDrawHideForPlayer(playerid,Grove33); TextDrawHideForPlayer(playerid,Grove333); } case 2: { SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751); SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751); SetPlayerFacingAngle(playerid,0.0); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Grove Families", 3000, 3); TextDrawShowForPlayer(playerid,Weapons); TextDrawShowForPlayer(playerid,Grove3); TextDrawShowForPlayer(playerid,Grove33); TextDrawShowForPlayer(playerid,Grove333); TextDrawHideForPlayer(playerid,Grove2); TextDrawHideForPlayer(playerid,Grove22); TextDrawHideForPlayer(playerid,Grove222); TextDrawHideForPlayer(playerid,Ballas1); TextDrawHideForPlayer(playerid,Ballas11); TextDrawHideForPlayer(playerid,Ballas111); }