More deathmatch features in SA-MP.
#12

Quote:
Originally Posted by Finn
View Post
AFAIK the RP community has a lot more experienced scripters who can make cool "RP things" out of SA-MP features. DM community just lacks imagination and needs everything pre-scripted for them. They want to toggle features on and off under OnGameModeInIt callback.

Sync is really the only problem here, SA-MP has enough features to make an epic DM gamemode.
That is complete bullshit. The best gamemodes were made for Deathmatch: Attack & Defend gamemodes, 90N1NE's Battlegrounds, Supreme Wargrounds by Slice (http://spelsajten.net/sa-mp-017.png), and many more I can't think of right now. Do some research into clans & deathmatch history before you say such things.

It's a well known fact deathmatch isn't very much supported by SA-MP, I am here to ask to give DM-ers just a little more support. Boards for clans would be very much appreceated too, I know these caused some flaming in the past, but hey this is a 18+ game and that's just what clans do (rivalry is good), with a few moderators and some clear rules I think it could work out!

@MaTrIx4057 Perhaps something like ModifyWeapon(playerid, weaponid, damage, .............)
Reply


Messages In This Thread
More deathmatch features in SA-MP. - by -Sneaky- - 09.03.2011, 01:18
Re: More deathmatch features in SA-MP. - by Mark_Weston - 09.03.2011, 01:59
Re: More deathmatch features in SA-MP. - by -Sneaky- - 09.03.2011, 02:09
Re: More deathmatch features in SA-MP. - by Darius - 13.03.2011, 10:15
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 10:31
Re: More deathmatch features in SA-MP. - by -Sneaky- - 13.03.2011, 11:54
Re: More deathmatch features in SA-MP. - by Scottas - 13.03.2011, 15:24
Re: More deathmatch features in SA-MP. - by CyNiC - 13.03.2011, 15:28
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 15:48
Re: More deathmatch features in SA-MP. - by davve95 - 13.03.2011, 18:08
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 13.03.2011, 18:59
Re: More deathmatch features in SA-MP. - by -Sneaky- - 13.03.2011, 19:03
Re: More deathmatch features in SA-MP. - by Sergei - 13.03.2011, 19:22
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 19:25
Re: More deathmatch features in SA-MP. - by [NoV]LaZ - 13.03.2011, 19:32
Re: More deathmatch features in SA-MP. - by Sergei - 13.03.2011, 19:34
Re: More deathmatch features in SA-MP. - by Scottas - 13.03.2011, 21:46
Re: More deathmatch features in SA-MP. - by Noss* - 13.03.2011, 22:05
Re: More deathmatch features in SA-MP. - by Diablosrouge - 14.03.2011, 02:53
Re: More deathmatch features in SA-MP. - by davve95 - 14.03.2011, 18:03
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 14.03.2011, 18:08
Re: More deathmatch features in SA-MP. - by Diablosrouge - 14.03.2011, 18:09
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 14.03.2011, 19:54
Re: More deathmatch features in SA-MP. - by -Sneaky- - 14.03.2011, 21:11
Re: More deathmatch features in SA-MP. - by Macluawn - 18.03.2011, 17:57
Re: More deathmatch features in SA-MP. - by OldDirtyBastard - 18.03.2011, 21:26
Re: More deathmatch features in SA-MP. - by Scones - 19.03.2011, 00:55
Re: More deathmatch features in SA-MP. - by Grim_ - 19.03.2011, 01:43
Respuesta: More deathmatch features in SA-MP. - by Gryphus One - 31.07.2011, 18:59
Re: More deathmatch features in SA-MP. - by Hudgens - 20.08.2011, 19:55

Forum Jump:


Users browsing this thread: 7 Guest(s)