Quote:
Originally Posted by blackwave
pawn Код:
new Float:RandomSpawns[][3] = { {x coord, y coord, z coord}, {x coord, y coord, z coord} };
new rand = random(sizeof(RandomSpawns)); CreatePickup(model, type, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2], 0);
You can also do it many times by looping them and also putting as random the type / model.
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Allright, i get that, but ive used this method with random spawns and i could only use like 3...
Another thing i need is that there be five pickups spawned every round of a game...